Quote Originally Posted by Arrius View Post
Paladins have a sword, shield AND magic that works with them.
This argument about having the biggest weapon around doesn't justify you being the biggest damage dealer.

It's just like D&D right now - Paladin dishes out the most, while the Barbarian literally is unkillable while enraged.

And the Warrior is the embodiment of that. They are simply too angry to die.
I don't fully accept this counter argument. I think the identity of being a zerker certainly justifies it. Holy hell our goddamn eyes glow.
My justification in my eyes still stands. D&D does it? Magic that works with them? What does that even mean?

Too angry to die? Exactly. We're nutcases. Axe swinging skull crushing psychopaths. God even the sound design screams FUCKING KILL. Kinda shits all over the class identity when the piddly little peasant with this cricket bat of a sword does more damage.
It's a subjective thing to be sure. But goddamn son. I need me some numbers dammit. You don't see PLD and DRK players having skull goblets to drink the blood of their enemies from. Meanwhile the GNB is too busy trying to figure out if he should be stabbing or shooting someone.

Since we're going with analogies. A PLD is like a human from star trek. Uses brain. A WAR is like a Klingon. Uses KILL.
I think it would make sense for PLD to contain a wider damage mitigation toolset and the WAR having one based on KILL. Like how it was since forever. It's just the the poor PLD got screwed the hell over for so many expacs where it was pure suckage. Let's just like not do that again and we good.

I don't see what the actual problem with this is. But hey I'll be reasonable. Give me my goddamn skills back PLEASE. Give me deliverance back. Give me BB combo. Anything to make the rotation less like PLD was from 2.0-4.0. 1-2-3 boring me. The homogenization craze that SE seem to be on has made this expac sooooo incredibly boring.