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  1. #9
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Warrior is doing fine as it is. It's got a strong kit, acceptable damage output, and a level of utility that is second only to paladin. It generally has the third highest of the damage out of all the tanks unless DRK has a very specific set of raid buffs made available to it, in which case it gets slightly outpaced. Giving warrior buffs now would essentially the revive the warrior-god-of-tanks trope and cause a bunch of people to get pigeonholed into playing it instead of their preferred jobs again.

    Quote Originally Posted by Talaros View Post
    I'd love to see Nascent be changed to where it does not need a target to be used so it can be used in a broader spectrum of circumstances. The other piece I'd like to see is Storms Path maximum duration be increased to a minute (this would mirror DRK's DMG increase buff, thus not be OP) so as to not have to use it as frequently. The last bit I'd personally like is to see Onslaught's gauge cost be simply removed....this isn't super huge IMO, but no other tanks have their gap closer tied to a resource so would be nice to see, but meh...
    Nascent Flash would become the single most broken ability in the game if it didn't have something impeding its use. Storm's Path isn't going to fall off if WAR is being played correctly. Not unlike darkside, it is completely self-sustaining when using the job as intended. It isn't something you even need to think about. As for the gap closer, well, I will give you that one. WAR is indeed the only tank that has to burn resource to gap close, but it isn't the only job that does. SAM is in the same boat.
    (4)
    Last edited by Absimiliard; 08-17-2019 at 03:17 AM.