
Personally, I think Warrior needs a straight-up rework. Right now, he feels like DRK without the oGCDs (and people complain about DRK--everytime I see those threads, I just wanna say, "Have you looked at Warrior?"). I get that Warrior had the IR mechanic first, but I think DRK is pulling it off better, right now.
I'd make Warrior the tank that puts up a buff, and keeps it up with a GCD rotation. Like, if Berserk/IR were scaled way back, but doing your rotation could keep it up indefinitely. The burst window would be Inner Beast -> Fell Cleave -> Inner Chaos (which means, making each its own ability, rather than just an upgrade to the previous one), and maybe to get into it you need to have all your buffs already up when you execute Storm's Path. Buffs would be Storm's Eye and Berserk....and maybe a toned down Thrill of Battle? I'm just making stuff up at this point. But Infuriate would change to allow you to do attacks and get the combo bonus, even if it were out of combo?
The simpler option would be to turn Inner Beast/Fell Cleave/Inner Chaos into separate abilities and a combo chain with a total cost of like 50 beast gauge, so you build up beast gauge then go into your Beast Combo. Storm's Eye + Storm's Path comob gives 50 gauge. Infuriate gets your right into the combo. Probably take the oGCDs off beast gauge, though. (But I think if Beast Gauge stays at it is, Delirium on DRK needs a functional change--they should not be *almost* identical.)
Paladin is not actually going to get better shields with more block, everything above Ronkan shield has the exact same block stats, indicating they decided to put a cap on them. Also Paladin shouldn't be using Clemency in savage almost ever and even then, none of Warrior's self heals have Clemency's huge DPS cost.
Last edited by RadicalPesto; 09-07-2019 at 09:11 PM.
Its an OPTION that they have. Should they? No. WAR equilibrium is as good as one auto attack from a savage boss. Completely throw it out if you want to argue survivablity for 1 basic attack. If a WAR sees a healer die and the other healer needs to focus on the group insteand of themselves, a WAR can easily die because their self heal maybe frequent, its also extremely limited. A PLD can sit there for 10 secs and just spam clemency keeping themselves or even helping others stay alive if this situation arises.Paladin is not actually going to get better shields with more block, everything above Ronkan shield has the exact same block stats, indicating they decided to put a cap on them. Also Paladin shouldn't be using Clemency in savage almost ever and even then, none of Warrior's self heals have Clemency's huge DPS cost.
Holmgang in this tier is exceptionally bad except for leviathan, in Titan WAR is the worst tank of all of them. You have to use cooldowns to survive the first stonecrusher THEN holmgang the 2nd two making healers have to hal you up to full before the tank buster and then AGAIN right afterwards in order for you not to die.
Don't use WARs except for maybe Leviathan, just don't. This is coming from a WAR main.

Warrior needs its dps stance back. That's the real problem. It's great im untouchable when questing, but the damage is embarrassing. It's not fun chipping away at regular mobs.
The DPS of all tanks was proportionally reduced (in comparison to DPS classes) this expansion, and its clearly a deliberate decision taken at the level of invisible damage formulas. It's unlikely they will reverse this for any tanks, so the problem is universal among tanks and likely to stay.



You make it sound a lot worse than it really is, to be honest. Pre-heals and Nascent Flash are all you need in order to stay healthy for the first Stonecrusher (which is the only one WAR should be taking). You also don't need much mitigation at all to survive it from full HP. If you have some gear upgrades, you actually don't need anything at all.
This is a poor attitude. WAR performs fine, if not better than fine, for the entirety of the tier; use it if you so desire.Don't use WARs except for maybe Leviathan, just don't. This is coming from a WAR main.
The only fight where I think WAR actually kind of struggles is E4S, but that's entirely because of Inner Release timings.
Last edited by Argyle_Darkheart; 09-08-2019 at 01:42 PM.


It does, Equilibrium. Nascent Flash is party support, not a personal self heal. I get that it's nice self healing in dungeons and when it lines up with IC or IR, to me it just seems way more complicated waiting for those opportunities in raids compared to just taking the mitigation from RI. I've gone through this whole raid tier without using NF. Maybe that's shame on me but whatever, I MT like 95% of the time so it's just easier to use RI. I'm not trying for orange healing logs.
Yea IR get's a bit wanky. Only real solution I could come up with is burning it on CD so it stays lined up with other raid buffs. Maybe not optimal, but neither is getting stuck at the back out of melee range with a colored marker. More or less determined by RNG either way.
Last edited by whiskeybravo; 09-21-2019 at 04:34 AM.

Warrior dps feel SO LOW before 80 and inner chaos. And it doesnt feel good that damage outside of fell cleave and inner chaos feels terrible...The DPS of all tanks was proportionally reduced (in comparison to DPS classes) this expansion, and its clearly a deliberate decision taken at the level of invisible damage formulas. It's unlikely they will reverse this for any tanks, so the problem is universal among tanks and likely to stay.

Warrior doesn't need any buffs, he needs storms eye to last longer and thats it.
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