Hello, everyone. I will apologize in advance for al grammar that will follow, because it's not my native language. And there's big runt. To the topic then.
I am forever-tank-main. In every game I've ever played I played the tanky characters. it's in my blood and nature, I'm even looking like a tank IRL. When I've started to play this game I chose my 1st job to be gladiator, never doubted and when I leveled up enough to unlock the paladin I was SO glad that I've even danced a bit in my apartment (don't judge me). The most enjoyable thing I found in the Realm Reborn's PLD was not just his tankyness but his utility. Sometimes clumsy, but yet full of defence utility to the party. It was an UTILITY tank that sole purpose was to defend others and mitigate the damage in oposite of WAR who was the big mean bulky machine, who lived trough the fights on sheer HP and vampiric atacks. Thos days were FUN! We had 2 different tanks with 2 ABSOLUTELY different playstyles. Not anymore. If you look closely to the skillset of any tank in the game now, you will see no deep differences: AOE rotation, single-target rotation, some form of mitigation on low and long CD, invulnerability and some form of gauge that you fill to execute actions. Blend. Similiar. Boring. NOT FUN. No job differentiation. Jobs lost their identity and you know what job they all look like now? WARRIOR. We now have axe warrior, sword and shield warrior, greatsword warrior and the gunblade warrior. All looks and PLAYS the same. It's not fun, SE. You should change that. You NEED to change that. Give us back our tanks identityes. The Shadowbringers are the best game in therms of scenario, but it's the worst in job changes IMO.
There is a lot of great propositions on this forum how to make tank jobs better, how to fill them with identity. Hells, even I wrote about Living Dead and how to actualy make it FEEL Dark Knight-ish and more reliable. But those are not the topic now. Today's about how to make paladin be a paladin.