Quote Originally Posted by CorbinDallas View Post
That is the complete opposite of balance. Why should an easy to play job do the same amount of damage as a difficult job.
Define 'easy to play job', given that everyone is pretty much limited by the GCD/oGCD attack cycle.

As an example, Bard had a plethora of buttons to push in a relatively complex priority-list all the way through two expansions, but did way less damage than jobs with a much simpler rotation.