Quote Originally Posted by Hash_Browns View Post
If SE wanted to stop this mentality they should stop making scripted fights where a healer is only needed because of auto-attacks, AOE damage, and tank busters.
Would you prefer non-scripted attacks where the boss randomly utilizes all of its damage abilities (including tank-busters and party-killing attacks)?

All combat is scripted in this genre of games to make it consistent, or else some parties would get by with no problem (with the boss stuck doing auto-attacks because RNG), while other groups would wipe constantly to constant high-damage attacks with no respite, because RNG.

Hmmm... Perhaps that should be a duty-finder option when queuing? "Non-scripted, randomized Boss attacks". Same thing for the trash mobs too?