Every attack that a dead enemy cannot make is one less bit of damage that needs to be healed or mitigated. Ergo, DPS = mitigation.
Also big no in general to slottable role actions. We just got rid of them and for good reasons.
Every attack that a dead enemy cannot make is one less bit of damage that needs to be healed or mitigated. Ergo, DPS = mitigation.
Also big no in general to slottable role actions. We just got rid of them and for good reasons.
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