If SE wanted to stop this mentality they should stop making scripted fights where a healer is only needed because of auto-attacks, AOE damage, and tank busters.Due to the mentality of this playerbase that DPS is more important than anything, that would never work. Look at all the healers who are complaining because DPS is now boring, at the DPS with utility who are complaining because they feel they don't do enough damage. Such an idea cannot work just due to player mentality.
I'd personally love to see more non-scripted fights, but I don't trust the playerbase to adjust to it well. Remember pre-nerf Pharos Sirius, pre-nerf Ampador Keep, and pre-nerf Steps of Faith. The playerbase will try to get nerfed anything it perceives as too hard, which quite a few already see several scripted fights as being. Remember they also tried to get Yoshi-P to nerf Final Steps of Faith and Royal Menagerie. Non-scripted fights would make people around here scream even worse to have those non-scripted fights nerfed into the ground.
Would you prefer non-scripted attacks where the boss randomly utilizes all of its damage abilities (including tank-busters and party-killing attacks)?
All combat is scripted in this genre of games to make it consistent, or else some parties would get by with no problem (with the boss stuck doing auto-attacks because RNG), while other groups would wipe constantly to constant high-damage attacks with no respite, because RNG.
Hmmm... Perhaps that should be a duty-finder option when queuing? "Non-scripted, randomized Boss attacks". Same thing for the trash mobs too?
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