So, now that people are winding down from Shadowbringer's Launch (Outside of Eden about to release), now I think it's time we discuss older-content post-launch again.
And the main one to talk about is Eureka.
In my opinion, Square should rework/change Eureka to be a solo-friendly experience, especially since Shadowbringers is out now.
There are 4 Reasons why I think this should be, and why reworking Eureka will have to be more intensive than the previous relic questsNow, with those points stated, how do we solve this, well, I will organize this into multiple sections based on zone
- Eureka is a complete Zone, with a story that ties into, and is directly mentioned in the MSQ (4.5's Specifically), and content like that should be reliably completeable
- ]All the previous relics have been able to be somewhat solo-able, whether it be via unsyncing or soloing FATEs, and even if you had to group with a party, it was reliable via the Duty Finder and those activities on average having at least 1 party on queue in the DF via Roulettes
- Eureka's Progression is completely tied around Multiplayer, spawning NMs, doing NMs to get Crystals, Light, Logos Actions, and items from NMs Like Paz, Louhi, Penny.etc
- Point 3 makes it so progressing through Eureka, is impossible, as yes, you can get crystals via mob-chains in Anemos, you cannot get Crystals outside of NMs in Pagos onward, and Light is only required for the Pagos Weapon’s completion, and in Pyros/Hydatos it’s only for stat allocation, which at this point is worthless due to the gear being outdated, so the base-stats will lead to most weapons from SHDB winning, likely even during the leveling process.
GeneralAnemos
- Greatly Increase E-XP gained from NMs, Defeating Enemies, and Kill-Chains
- Make NMs spawn naturally and on a timer, akin to most FATEs
- Reduce the time for NMs to spawn greatly (Somewhere around 1 Pazuzu/Louhi.etc an hour)
- Make NM Difficulty Scale to the players joined with 1 Player being the baseline
Adjust attack potency/mechanics accordingly- (Potentially): Allow for land-mounting at the start
- (Potentially): Unlock flight capabilities after finishing the story of a zone
- (Potentially): Allow for the trading of Crystals of one zone to another. The amount gained will be in relation to their of the zone, for example, 6 Pagos Crystals will translate to 4 Pyros Crystals
Pagos
- Increase crystals gained from mob-chains greatly (proportionally to other changes if need be)
- Increase Level Cap to 25, or reduce the enemy level cap to 20
- Reduce Cost to create weapons/armor
(Potentially) to be more in line with the crystal requirements of Pagos, Pyros, and Hydatos, (Reduce crystals earned from NMs/chains to compensate)
- (Potentially) Add the Logos System, with NMs and enemy chains dropping Logograms
Pyros
- Increase Level Cap to 40 or reduce enemy levels to a cap of 35
- Add Kill-chain Crystal Drops
- Increase Crystal gains from NMs (Maybe add Crystal drops from the Bunny FATE)
- Increase chances for Light to drop after killing enemies
- Guarantee Light after every Chain interval
- Reduce the Amount of Light required to make a Frosted Protean Crystal
- (Potentially) Add the ability to trade Pagos Crystals of a sufficient amount for Frosted Protean Crystals
- (Potentially) Add the Logos system, same rules/sources as the Anemos suggestion + Bunny FATE chests
Hydatos
- Add Kill-Chain Crystal Drops
- Increase Level cap to 55, or Reduce enemy levels to a cap of 50
- Increase Crystal gains from NMs (Maybe add Crystal drops from Bunny FATE)
- Increase Light Chance/Quality overall
- Increase Drop Chance for Logograms from NMs, Bunny Chests, and Kill-Chains
- (Potentially) Add the ability to exchange smoldering Protean crystals for Pyros and Hydatos Crystals and vice versa
- Add Kill-Chain Crystal Drops
- Reduce Enemy Levels to a cap of 60
- Increase Crystal gains from NMs (Maybe Add Crystal Drops from Bunny FATE)
- Increase Light Chance/Quality overall
- Increase Drop Chance for Logograms from NMs,Buny Chests, and Kill-Chains