I just need to blow off some steam likely due to lack of sleep that I can't seem to get so ignore this or not. Whatever...
I'm currently at a loss as to what to do with this game. I enjoy the community and wish to continue but the changes has been more grueling than not. Balance differences among classes and loss of play style is drawing this game closer and closer to bland than I can tolerate. Alot of what drew me to this game and kept me locked in was the differences in play style across the jobs. I could play one tank and be all defense, or another and be no defense. I could priority heal before damage or just heal after damage. Even all the dps had different feels. Not so much now. And it's not even only that. How do you make everything in the game feel like it's the same as all the other things but have the values of it as a whole be so sporadic.
How do you figure instant rezzing to be equal to dps, weather it is R or Pdps? It doesn't. Why is the difference in tank mana consumption so great as to have one tank capable of casting 5 spells and the other only casting 3. Why does the tank who cast 5 spells only need to do two attacks to cast another spell while the one who can only cast 3 need to do 5? Why are the potencies for the same basic combo so different, or the same regen effects? Because the class name changed? No. By recharge and ability slot it is the same ability, may as well have the same name and potencies. How do you figure just because a class adds dps to the team it should be given lower potencies but classes that buff themselves you give higher ones?
This is backward thinking, penalizing people who play as a team over those who don't, don't you think? Abilities that had fall off or negatives have been dropped from some classes and not others? Living dead and mudra still have penalties, why? Why did you strip war of being war? Nascent is good yes, but really? You took away everything it was and gave it nothing but potency buffs. Buffs that are less than pld base. Uhm? What? Giving SCH another resource basically in sylph for what? it does nothing special at all. Just a trait for +50 potency, upgraded fey blessing and embrace would be better than a swap summon. Or do you not think SCH has enough timers limiting their healz already? I mean. Even their resources are under 30+ second timers while whm run free as a bird. Not to mention you get 20 seconds to summon out this little nat that really only has one use in Consolation. As another SCH said in another thread, if you wouldn't die from it anyway a shield is useless, and its weak 200 potency shield from it's embrace couldn't soak 1/2 a hit from anything I'd waste a limited time summon on.
Removing variety from your game by making choices trival and sometimes non-existant will not help the player base in the long run. Trivalizing game play my draw in new players but it will not keep them for the long haul.