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  1. #131
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Having played some dungeons on Red Mage and i compare it to when i go as Machinist or Dancer, Red Mage while i love it and is fun it also feels kind of painful atm.
    They really need to boost our damage up some.
    (4)

  2. #132
    Player
    Sayori's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Shiro Sakurai
    World
    Odin
    Main Class
    Red Mage Lv 90
    I've been playing RDM for a long long time as well, and have cleared all the current fights. ( https://www.fflogs.com/character/id/168393 )
    I'd love to see several changes, and I'll go over them all.

    Displacement
    Now I think we can all agree that displacement is still terrible. Displacement punishes you depending on raid encounter. Sometimes you just can't jump due to various reasons. Think of having to stack stacking for heals, platforms being small, or just certain mechanics happening. Even though they added engagement now to counter this, engagement will always be a lesser option. Something you'd rather avoid using cause displacement does more potency. To me it is strange that they remove damage from abilities that knock you back or the enemy back (such as repelling shot, blank, fluid aura), but keep displacement in place. What I'd personally like to see for displacement: Abolish the damage and the recast timer with engagement, and buff engagement's potency to displacement's current level. This way displacement will still be a really good movement tool, but you're not forced to use it.

    Impact and Manafication
    Now that impact has become AoE, you have no means of recovering a bad luck opener. If you get no procs at all you'll always end up missing 1 mana, meaning your opener is delayed by a whopping 2 GCDs. Those 2 GCDs are crucial to your buff alignment, because this means your manafication will be delayed as well. That 1 missing mana was covered by Impact's 4 mana, which is just completely gone now. I also think Impact added more fun to RDM, but that's entirely subjective. I'd love to see impact brought back, or else I'd just like to see a 30s buff when using Jolt II, making the next Jolt II cast give 4 mana and be 20 potency more, similar to impact. Something simple like this would fix the issue.

    Another solution, and something I'd like to see is a change of manafication. With the buff manafication gives you now you don't wanna keep manafication anymore when you're close to 80/80 mana. You wanna use it as soon as its up, or maybe delay it by like 10s to align with buffs. The issue with this is the fact that you always overcap to like 70/70. Meaning throughout the fight you'll probably "throw away" a few melee combos. I'd like to see Manafication's effect changed to being able to perform a melee combo without any mana cost. This would also be a fix to the impact issue and the general burst timing issue RDM suffers from.

    Aside from that I think the damage tax from verraise is too high, but that's already been mentioned plenty of times in this thread. I just hope SE takes a look at our job, and doesn't neglect us for a whole expansion once again.
    Similar suggestions the OP mentioned, but I definitely think they're good fixes for our job.
    (5)
    Last edited by Sayori; 08-22-2019 at 02:38 AM.

  3. #133
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Sayori View Post
    I've been playing RDM for a long long time as well, and have cleared all the current fights. ( https://www.fflogs.com/character/id/168393 )
    I'd love to see several changes, and I'll go over them all.

    Impact and Manafication
    Now that impact has become AoE, you have no means of recovering a bad luck opener. If you get no procs at all you'll always end up missing 1 mana, meaning your opener is delayed by a whopping 2 GCDs. Those 2 GCDs are crucial to your buff alignment, because this means your manafication will be delayed as well. That 1 missing mana was covered by Impact's 4 mana, which is just completely gone now. I also think Impact added more fun to RDM, but that's entirely subjective. I'd love to see impact brought back, or else I'd just like to see a 30s buff when using Jolt II, making the next Jolt II cast give 4 mana and be 20 potency more, similar to impact. Something simple like this would fix the issue.

    Another solution, and something I'd like to see is a change of manafication. With the buff manafication gives you now you don't wanna keep manafication anymore when you're close to 80/80 mana. You wanna use it as soon as its up, or maybe delay it by like 10s to align with buffs. The issue with this is the fact that you always overcap to like 70/70. Meaning throughout the fight you'll probably "throw away" a few melee combos. I'd like to see Manafication's effect changed to being able to perform a melee combo without any mana cost. This would also be a fix to the impact issue and the general burst timing issue RDM suffers from.

    Aside from that I think the damage tax from verraise is too high, but that's already been mentioned plenty of times in this thread. I just hope SE takes a look at our job, and doesn't neglect us for a whole expansion once again.
    Similar suggestions the OP mentioned, but I definitely think they're good fixes for our job.
    Hi Sayori, I think i mentioned pretty much everything you have on the main thread minus the displacement change. Hopefully SE considers a revision while keeping the jobs flow intact
    (1)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  4. #134
    Player
    Sayori's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Shiro Sakurai
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Wayfinder3 View Post
    Hi Sayori, I think i mentioned pretty much everything you have on the main thread minus the displacement change. Hopefully SE considers a revision while keeping the jobs flow intact
    Quote Originally Posted by Sayori View Post
    Similar suggestions the OP mentioned
    I'm aware, but I felt like stating the problems I have personally, on top of your suggestions ofcourse. I hope that when more people actually state they want change, SE will actually listen.
    (1)

  5. #135
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Gonna be real, don't expect anything out the DEVs for RDM until 6.0, it's not coming and they're not removing verraise anytime soon. better to be productive and ask them to remove it later than to hope for anything with this mediocre iteration of what will always be the most overlooked and undervalued job in this game. Verraise is the reason we'll never rise above this and we need to convince them to kick it to the curb now so that they know what we want later.
    (1)
    "This is what lights the darkness. A chance to make everyone happy!"
    —Sora

  6. #136
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Talk about being among RDM giants lol.

    I'm hoping beyond hope they do something, but logically speaking I know they probably won't. I've played this game for six years, I've seen how slow they moved to work on jobs before. Watched lots of jobs just kinda drift in the wind. I can't say I'll be surprised watching RDM suffer the curse of verraise for another two years.
    (1)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  7. #137
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    Talk about being among RDM giants lol.

    I'm hoping beyond hope they do something, but logically speaking I know they probably won't. I've played this game for six years, I've seen how slow they moved to work on jobs before. Watched lots of jobs just kinda drift in the wind. I can't say I'll be surprised watching RDM suffer the curse of verraise for another two years.
    I think we’ll get pity buffs but nothing that’ll change our place in this dynamic by much. Also please introduce me to the RDM giants, I’d like to convince them not to play BLM
    (1)

  8. #138
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Wayfinder3 View Post
    I think we’ll get pity buffs but nothing that’ll change our place in this dynamic by much. Also please introduce me to the RDM giants, I’d like to convince them not to play BLM
    In the thread right now that I know of: you, Sora Maxwell, and Sayori lol. Although Sora M. is still working for their orange in Titan lol

    Dualgunner#7456 if you wanted to hit them up on Discord
    (1)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  9. #139
    Player
    Sayori's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Shiro Sakurai
    World
    Odin
    Main Class
    Red Mage Lv 90
    I don't understand how there were no changes to RDM at all, not even a small potency buff. Physical ranged, SMN, and RDM are in such a bad spot right now, it almost feels like I'm playing a f2p korean MMO. Balance is non existent.
    (3)

  10. #140
    Player
    plasmacutter's Avatar
    Join Date
    Aug 2014
    Posts
    100
    Character
    Lady Mikuni
    World
    Exodus
    Main Class
    Sage Lv 100
    I played RDM a LOT in Stormblood because I main healing and am good at 'anchoring' teams.

    I was hoping when the "charge" system for ShadowBringers was announced that RDM would be balanced around the same philosophy as dual-polyglot on black mage.

    I wanted to see the ability to do 2 melee combos on 80 twin-mana, allowing greater flexibility and more dynamic play.

    Instead, while everyone else became more flexible, RDM became more constrained, taking longer to build melee and having their mana tolerances tightened.

    It's not too late to shift in that direction: Lord knows RDM needs some love right now.

    (as for DPS, I'm used to RDM being on the bottom.. what matters to me is that playing it feels fun.. right now it's very same-y, feels like glare spam on my whm)

    And for the record: I like ver-raise. It's the reason I value RDM and don't mind a bottom-meta position to preserve it. RDM's help learning parties learn
    (1)
    Last edited by plasmacutter; 08-29-2019 at 11:01 PM.

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