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  1. #1
    Player
    Gaethan_Tessula's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    222
    Character
    Gaethan Tessula
    World
    Adamantoise
    Main Class
    Blue Mage Lv 70
    Verraise should stay, but only be a balancing footnote so long as DPS-checks for progression Savage are tuned to make 2+ deaths into an automatic failure.

    RDM needs more White Magic, not less, but tinted with a DPS angle. Reflect/Wall for a raid defensive + counterattack, Ver-Assize for healing+damage and a way to do away with or force a change to lucid as a role action (thing is so sad on BLM), give an oGCD heal that's strong enough to turn one healer healing GCD into a DPS GCD per cooldown (bring erase back, but buffed?).

    RDM could use appreciable auto-attacks. This places them closer to being melee (maybe a cooldown could be made to allow ranged autos for a little bit, as a mechanics mitigator). Zipping out of range remains an option for dodging or movement, but the default place for RDM is up close (frankly, there's no BENEFIT to being able to go in an out that SUM or BLM or any physical ranged doesn't already have).

    RDM deserves to be the support-DPS of the caster branch, with a healing and defensive streak to match their lore and legacy in the FF series. They DO need to be ~12-15% below BLM DPS, because BLM offers absolutely nothing else (except AoE sleep lol). RDM's problem in my eyes isn't that it's a bad DPS, it's that its support function is wrongly focused on Raise and a GCD Cure that's only relevant for soloing or salvaging hopeless parties in content with no enrage.
    (1)
    Last edited by Gaethan_Tessula; 08-16-2019 at 08:55 AM.

  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gaethan_Tessula View Post
    Verraise should stay, but only be a balancing footnote so long as DPS-checks for progression Savage are tuned to make 2+ deaths into an automatic failure.

    RDM needs more White Magic, not less, but tinted with a DPS angle. Reflect/Wall for a raid defensive + counterattack, Ver-Assize for healing+damage and a way to do away with or force a change to lucid as a role action (thing is so sad on BLM), give an oGCD heal that's strong enough to turn one healer healing GCD into a DPS GCD per cooldown (bring erase back, but buffed?).

    RDM could use appreciable auto-attacks. This places them closer to being melee (maybe a cooldown could be made to allow ranged autos for a little bit, as a mechanics mitigator). Zipping out of range remains an option for dodging or movement, but the default place for RDM is up close (frankly, there's no BENEFIT to being able to go in an out that SUM or BLM or any physical ranged doesn't already have).

    RDM deserves to be the support-DPS of the caster branch, with a healing and defensive streak to match their lore and legacy in the FF series. They DO need to be ~12-15% below BLM DPS, because BLM offers absolutely nothing else (except AoE sleep lol). RDM's problem in my eyes isn't that it's a bad DPS, it's that its support function is wrongly focused on Raise and a GCD Cure that's only relevant for soloing or salvaging hopeless parties in content with no enrage.
    Thanks for this, its sorta what I was trying to say, but couldnt because I kept having to pulled back into work. For the most part RDM does emulate the feel of a RDM quite well, but people are too focused on their lower DPS and Verraise, that's the Meta I mentioned. The focus needs to be on how they feel as a "caster" DPS since that is what they are classified as, and in that aspect some tweaks could be made so that they feel like they offer more support then just a raise. Verraise itself isn't the issue, people are making it the issue, which is why SE has their current stance.
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #3
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gaethan_Tessula View Post
    Verraise should stay, but only be a balancing footnote so long as DPS-checks for progression Savage are tuned to make 2+ deaths into an automatic failure.

    RDM needs more White Magic, not less, but tinted with a DPS angle. Reflect/Wall for a raid defensive + counterattack, Ver-Assize for healing+damage and a way to do away with or force a change to lucid as a role action (thing is so sad on BLM), give an oGCD heal that's strong enough to turn one healer healing GCD into a DPS GCD per cooldown (bring erase back, but buffed?).

    RDM could use appreciable auto-attacks. This places them closer to being melee (maybe a cooldown could be made to allow ranged autos for a little bit, as a mechanics mitigator). Zipping out of range remains an option for dodging or movement, but the default place for RDM is up close (frankly, there's no BENEFIT to being able to go in an out that SUM or BLM or any physical ranged doesn't already have).

    RDM deserves to be the support-DPS of the caster branch, with a healing and defensive streak to match their lore and legacy in the FF series. They DO need to be ~12-15% below BLM DPS, because BLM offers absolutely nothing else (except AoE sleep lol). RDM's problem in my eyes isn't that it's a bad DPS, it's that its support function is wrongly focused on Raise and a GCD Cure that's only relevant for soloing or salvaging hopeless parties in content with no enrage.
    As much as I would love for rdm to become healer support as their job identity, it would not break the wheel of the current situation. Prog mage and farm mage.

    I would however like to limit, but extend casters into that role of healer support with an ogcd role action raise and bringing back apocastasis [combine ranged bind and heavy together then give them back palisade too to contrast.] A buffed Erase can come back as a RDM skill, by moving Engagement down to level 40 at 100 potency, then buffed to 150 at 72 with displacement trait.

    To me, all meaningful raid defensive tools should be shared amongst the role. Defense should be balanced separately from offense.
    (1)