Quote Originally Posted by SaberMaxwell View Post
-"Removal of one of two white magic spells"
Red Mage has six white magic spells: stone, stone 2, aero, aero 2, cure, raise. I'm personally for compromise, verraise should be restricted: a 2 minute cooldown with 2 charges. As well, make it ogcd to emphasize RDM strength to weave abilities between spells. The other end of red mage is it's not supposed to be better at white magic than white mage and yet it obliterates white mage with the raise spell. Maybe this would be an ok compromise.

Honestly all they need to do is change dualcast. Make it similar to Lightspeed, which takes off 2.5 seconds to cast time, but make it 5 seconds off for RDM. Then it's functionally the same for everything but verraise, and you'd still need swiftcast to have an instant raise.