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  1. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,042
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by TankHunter678 View Post
    The cards were never elemental based, always constellation based and the effects of the cards were always constellation based. The card coloration was to make them easy to identify from each other back when every card had its own unique effect, being able to know at a glance what benefits you just pulled is important.
    They absolutely are elemental-based - it's spelled out clearly in the lore, in multiple ways.

    Each constellation is the gate to an elemental heaven.

    The legend of each constellation references the two gods associated with that element (as noted in the character creation where you choose your guardian deity).

    The cards themselves are represented not only by 'colours' but their elemental symbols: a tree (earth), sun (fire), lightning-bolt, gust of wind, water-jar, snowflake.

    There are unique visual elemental effects as you play each card.

    And it's directly written in a table of information about the arcana in the lorebook.

    The original card effects also seem directly inspired by the elements, and the constellations probably invented to fit them:
    Earth = defence
    Fire = attack
    Lightning = recharge
    Wind = speed
    Water = refill/refresh
    Ice = ??? (sharp spikes = crit?)

    Certainly that's how I learned to associate the cards with their effects.



    Quote Originally Posted by TankHunter678 View Post
    Of course that would cause even more issues with the class not matching up to the lore and some of the class scenarios calling for particular cards.
    Would you like to point out where those issues actually are? Have you actually gone back and reviewed the story, or are you just going from memory?

    Nobody answered me the other day in the discussion about AST lore when I asked for specific examples... it fell utterly silent as soon as I posted the actual descriptions for all the cards - as they were both before and after 5.0. Four are unchanged, the Bole minimally, and only the Ewer altered to reflect its new effect on physical ranged fighters.

    I've played the story twice, three times for 30-50, and read through it a lot more than that. Besides the initial battle-tutorial text (which has been removed), I can't think of a single instance where we were asked to use a specific card. It's all "cast Aspected Benefic on the injured civilian".

    Again, Garland Tools has the entire script. If you think there's a problem, find the quotes and show where the altered lore clashes with them - if they haven't already fixed it.

    And I still have the saved text from 4.4 if you're certain there was something that used to be there, and isn't now.
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    Last edited by Iscah; 08-19-2019 at 03:28 PM.