Quote Originally Posted by IanFrench View Post
Current card system is such a failure. A huge amount of work and rewards just too low to accept!
It just sucks having to re-target twice every 15 seconds -- and often times, more. WAY too much work for little reward.

Example: on pull you need to target the mob to get off a combust or malefic (otherwise you risk tossing your first buff too early and not "in combat"). Then you target the tank for AB, then target the first buff recipient, then target the tank again for healing, then target the mob for another nuke, then click Draw then target a DPS for buff, then target tank again for an AB refresh, then target anyone else who might need a heal....

I mean seriously, in the first 30 seconds of the fight you've changed targets more than half a dozen times, all for a TINY damage buff or two that NO ONE is going to notice without a log parser.

The only way the current system would be less hassle would be if every card was a group buff which didn't require special targeting. Sadly, the percentages are so low that they wouldn't even need to be lowered to keep us in balance with other healer dps.