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  1. #4
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vitreus View Post
    In the job actions preview it was very convenient that three separate seals were drawn. Unless my math is wrong that will only happen 22% of the time. The simplest way to make it so that we don't have to repeatedly redraw to get the appropriate card is to make redraw return a card with a seal we don't already have for divination.
    It already gives us a card we don't have, so your chances of redrawing the same seal is only 20%.


    I’m one who thinks the current cards aren’t that bad, and there’s a valid balancing reason why we lost Crit and Speed, and why we lost the healer toolkit skills in Bole and Ewer.
    But there is one suggestion I’ve seen that I kinda liked, and tweaked a little below.

    Balance/Spear/Arrow: All give a 5% damage buff. Minor Arcana’s into Lady which gives a 10% defence buff.
    Bole/Ewer/Spire: All give a 5% defense buff. Minor Arcana’s into Lord which gives a 10% damage buff.
    Seals are maintained as they are.

    This way, party composition doesn’t change anything, but you have a valid choice between attack or defense for every single card you draw.
    Your mitigation skill is always present if you need it, and the RNG only changes whether it’s a 5% or 10% buff.
    The difference between 5% and 10% is greater than 6% and 8%, so your decision between Seals and Potency is more impactful as well.
    In addition, having an almost constantly available defense buff means that the ASTs inferior regen and shielding capabilities could actually work instead of being an arbitrary gimp.
    (2)
    Last edited by Seraphor; 08-16-2019 at 05:42 PM.