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  1. #1
    Player
    RemoveMateria's Avatar
    Join Date
    Apr 2016
    Posts
    13
    Character
    Angel Eryut
    World
    Balmung
    Main Class
    Black Mage Lv 70

    Double True Rotation Monk Complaint...

    I have an issue with monk. We have GL4 now, and that's great! However, with the addition of GL4, even a small amount of SKS makes double True Strike rotation viable, because the rest of stats can be weighted towards crit>dh. Especially now that monk is so GCD focused, double true rotation is pulling ahead of what I'll call the original rotation more than ever to the point where you're just blatantly leaving damage on the table. A few problems in more detail:

    -No other melee has to go rear flank rear flank rear flank. Monk doing double true rotation will often be swapping between positionals very frequently one gcd after the other, at times for 6 gcds in a row. It feels awful. And before I hear "Riddle of Earth! 2 True Norths!" There are still times where you may not have true north, are waiting on RoE to proc, or just have no reason to hit them and it's safe to do the ugly positional dance. It's ugly. I've always liked positionals as an afterthought, a passive expression of familiarity, but double true rotation brings positionals far too into the forefront

    -No other melee is essentially playing with a priority system instead of a set rotation in the way monk is. Double true monk is essentially doing both rotations, as you have to mentally note when you miss a gcd of uptime for whatever reason, in which case you stop doing double true and will do the normal refresh of twin snakes. Monks now have to track not only demolish but also twin snakes in relation to the uptime you've kept, as well as leaden fist buff and time remaining on RoE, on top of every other cooldown while doing positionals. This job has become really busy in the ugliest way just by the original, reliable rotation becoming suboptimal. For every other job you can keep your rotation in more or less the back of your mind, with your main focus being cooldowns/resources and fight mechanics while you go through your trained and trusty rotation. Not monk anymore.

    -To go along with the last point, the monk UI is SORELY LACKING. I don't want to fish along my buff bar amongst party buffs, regens, shields, etc. for twin snakes, earth's reply, and leaden fist. ALL OF THESE NEED TO BE PART OF THE JOB GAUGE. THEY ARE ALL CORE TO HOW THIS JOB FUNCTIONS.

    -I'd wager a guess that double true rotation wasn't considered when balancing this job's damage, and it could be a big reason why monk is considered top tier right behind dragoon right now. The potency gain of working in nearly twice the true strikes in a fight over a monk doing the original rotation can't be dismissed. I can't say for sure what the devs used, but it just makes sense to assume they used ye olde rotation.
    (5)

  2. #2
    Player
    RemoveMateria's Avatar
    Join Date
    Apr 2016
    Posts
    13
    Character
    Angel Eryut
    World
    Balmung
    Main Class
    Black Mage Lv 70
    I can't really say why I'm making this post other than to vent my grievances on something that has made a job unenjoyable for me. I can do double true rotation, I've spent the time since SHB launch breaking my old monk muscle memory and getting adjusted to tracking twin snakes buff and mentally noting when I dropped uptime. It feels like a lot of focus on my rotation that doesn't need to be there for any other job. It feels clunky, sloppy, and cheesy. I'm gaining dps and yeah, I guess in some way I feel accomplished for learning it but overall it breaks the flow of monk way too much when I think with the original rotation the job still has enough going on to feel satisfying. Double true feels obnoxious and like I can't participate in calling out mechanics for my static because I'm tunneling on, quite frankly, what I think is the hardest dps in the game for the wrong reasons.

    Fixes? Reduce twin snakes duration by 3-4 seconds. This will absolutely kill double true. It will also be a nerf to monk as they'd drop the buff with downtime, so there could be some buffs to compensate. Alternatively or along with that change, nerf true strike potency and buff twin snakes potency. Close the gap between these two abilities so true strike is still the pure damage alternative to twin snakes, but the difference between the two rotations becomes less staggering and just not worth the effort.
    (4)

  3. #3
    Player
    CupcakePrincess's Avatar
    Join Date
    Aug 2019
    Posts
    1
    Character
    Cupcake Princess
    World
    Sargatanas
    Main Class
    Monk Lv 80
    I agree completely, the double true rotation needs to be killed off, It's an incredibly strict and tight rotation that relies heavily on not disconnecting from the boss at all, making sure all positional's are met and keeping track of twin snakes at all times so you don't end up using an opo-opo GCD without twin snakes to gain the maximum damage with the rotation itself. Not performing the rotation is a significant DPS loss in comparison to traditional monk and it feels as though monk as not designed for this and this is just taking advantage of a oversight with the jobs design. It's not a fun rotation to perform especially when you have to dance between positional's while still performing mechanics correctly and this becomes really annoying very fast especially in mechanic heavy fights such as E4S which has a lot of boss disconnects and positional dancing if you are not using Riddle of earth or True north. We can't just not do the rotation itself knowing the DPS we gain using it over traditional monk either which makes it that much more annoying to do since it'll just hold back not only ourselves but our team not using the most optimal means to play monk. The double true rotation completely kills monk for me when I already have issues with the job due to things such at the anatman server tick reliance in the opener and the dragon kick/leaden fists spamming during perfect balance. It's an incredibly annoying and ugly rotation that is not fun to play at all.
    (2)

  4. #4
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Is it really that bad when you can hover next to the dividing line between rear and flank so that you can minimize movement? It is what SAM/NIN players do. It is only an issue when you have to deal with a boss that likes to spin to face the target it casts an AoE on.
    (1)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,787
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Welcome to what I enjoyed about high SkS Monk pre-GL4.

    And by now you only actually have positionals as a mechanic for 20 seconds per minute, so...
    (2)

  6. #6
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    I just ignore the positional for twin snakes in the rotation.
    Is that bad? Yeah, probably
    But honestly, 20 potency every 15 seconds or so isn't a big deal
    (0)

  7. #7
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    On the other hand you can just extend ts duration to the demolish one, so you have a slight margin for error
    (0)

  8. #8
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70
    And yet Monk is at the top of the pecking order atm hmmmmm I wonder why? ☝☝☝☝☝☝☝☝
    (0)

  9. #9
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Wild thought: what if Twin Snakes (and even Demolish) had a recast timer separated from the GCD? As far as tracking the buff, it would be very easy if the buff duration was the same as the recast timer.

    You called the monk rotation a priority system, which made me think of this. As monks GCD gets lower, too, weaving in oGCDs gets harder. Would it be super weird if monk had zero oGCD attacks, and instead all their attacks were weaponskills with longer than normal recast timers, and you used them as part of a priority system (except maybe Shoulder Tackle, as that's a utility move)?
    (0)

  10. #10
    Player
    RemoveMateria's Avatar
    Join Date
    Apr 2016
    Posts
    13
    Character
    Angel Eryut
    World
    Balmung
    Main Class
    Black Mage Lv 70
    Hard? No, like I said I'm used to melee, I know about staying close to the dividing line between rear and flank. But do e4s and tell me how fun it is during the times you don't have/have to use true north RoE
    (0)

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