I have an issue with monk. We have GL4 now, and that's great! However, with the addition of GL4, even a small amount of SKS makes double True Strike rotation viable, because the rest of stats can be weighted towards crit>dh. Especially now that monk is so GCD focused, double true rotation is pulling ahead of what I'll call the original rotation more than ever to the point where you're just blatantly leaving damage on the table. A few problems in more detail:
-No other melee has to go rear flank rear flank rear flank. Monk doing double true rotation will often be swapping between positionals very frequently one gcd after the other, at times for 6 gcds in a row. It feels awful. And before I hear "Riddle of Earth! 2 True Norths!" There are still times where you may not have true north, are waiting on RoE to proc, or just have no reason to hit them and it's safe to do the ugly positional dance. It's ugly. I've always liked positionals as an afterthought, a passive expression of familiarity, but double true rotation brings positionals far too into the forefront
-No other melee is essentially playing with a priority system instead of a set rotation in the way monk is. Double true monk is essentially doing both rotations, as you have to mentally note when you miss a gcd of uptime for whatever reason, in which case you stop doing double true and will do the normal refresh of twin snakes. Monks now have to track not only demolish but also twin snakes in relation to the uptime you've kept, as well as leaden fist buff and time remaining on RoE, on top of every other cooldown while doing positionals. This job has become really busy in the ugliest way just by the original, reliable rotation becoming suboptimal. For every other job you can keep your rotation in more or less the back of your mind, with your main focus being cooldowns/resources and fight mechanics while you go through your trained and trusty rotation. Not monk anymore.
-To go along with the last point, the monk UI is SORELY LACKING. I don't want to fish along my buff bar amongst party buffs, regens, shields, etc. for twin snakes, earth's reply, and leaden fist. ALL OF THESE NEED TO BE PART OF THE JOB GAUGE. THEY ARE ALL CORE TO HOW THIS JOB FUNCTIONS.
-I'd wager a guess that double true rotation wasn't considered when balancing this job's damage, and it could be a big reason why monk is considered top tier right behind dragoon right now. The potency gain of working in nearly twice the true strikes in a fight over a monk doing the original rotation can't be dismissed. I can't say for sure what the devs used, but it just makes sense to assume they used ye olde rotation.