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  1. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,589
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Lawliet_sargat View Post
    Hi all!

    So I have committed myself to crafting and leveling all my classes. So far everything is equal or higher than something else. That being said I am a self sufficient crafter. My question for all you experienced crafter is, what rotations do you use? I'm trying to continue making high quality crafts which is easy when ingredients are HQ however when rolling with NQ, what rotations do you use and how do best manage you CP and Durability to make HQ.

    Curently I have been using this:
    Inner quiet
    Steady hand 1
    Manipulation
    Hasty touch
    Hasty touch
    Hasty touch
    Manipulation
    Hasty touch
    Great strides
    Basic or standard touch(depending on cp)
    Careful synth 2 (until full progress)

    Also, considering the success rate for HT, should I continue with it or stick with BT for my low level (30) classes. I use it to conserve CP but unless I'm using manipulation then it's a waste of durability when it fails to many times.

    Thanks for your help!
    Honestly, generally I ignore going for full HQ all together (I find you end up getting gear upgrades very very frequently anyway; most of which you'll get via doing the crafting log) and just aim for something that is quick, lazy, and still very powerful for exp gain, like below
    /ac "Inner Quiet" <wait.2>
    /ac "Great Strides" <wait.2>
    /ac "Steady Hand" <wait.2>
    /ac "Standard Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Standard Touch" <wait.3>
    /ac "Great Strides" <wait.2>
    /ac "Standard Touch" <wait.3>
    /ac "Careful Synthesis" <wait.3>
    /ac "Careful Synthesis" <wait.3>
    /ac "Careful Synthesis" <wait.3>
    /ac "Careful Synthesis" <wait.3>
    /echo Craft finished <se.2>

    EDIT: That being said don't forget that you have CP replenishing skills such as Tricks of the Trade and Rumination which will allow you to use further abilities, and generally the key for managing the durability and making sure you don't blow up the craft is to always focus on doing progress first, to where you are 1 synthesis action from completing the craft.

    Refer to the following:
    Inner Quiet > Careful Synthesis spam to within 1 step of completing the craft >Waste Not > Steady Hand > x3 Hasty Touch > Great Strides > Standard Touch > Rumination to restore CP >

    If CP >= 110 > Manipulation > Steady Hand > Hasty Touch spam to within 1 step of depleting durability > Careful Synthesis
    If CP >=78 but less than 110 > Waste Not > Steady Hand > Same as above

    That is if you wanted to commit to doing a proper rotation, that is what I can recall from memory anyway.
    (1)
    Last edited by Kaurhz; 08-15-2019 at 02:12 AM.