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  1. #1
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80

    Add Vibration functionality to the Macro System <vibrate> (DOH QOL)

    I do alot of mass crafting (2star consumables) with the use of Macro's while watching tv or movies and would love to see a Quality of Life feature implemented for DOH.

    One feature that i love about fishing is that you can feel the controller vibrate when a fish bites on your line, signaling you to reel it in.

    I would love if there was a way to implement a vibrate action to our macro's in order to alert us when the synth has completed.
    Eg:
    /ac "Carefull Synth II" <me> <vibrate>
    I currently use the warning sounds (<se.1>) but when watching TV or movies i turn the volume down so this does not help much. A feature such as a vibrate action would solve this problem.

    However, some may argue that this feature aligns well with fishing as its realistic, but would not mesh well with crafting.

    What do you guys think? Would you appreciate/use a feature like this if implemented?
    (9)
    Last edited by PROBOUND; 05-24-2014 at 03:01 AM.

  2. #2
    Player
    Natevb77's Avatar
    Join Date
    Oct 2016
    Posts
    17
    Character
    Servavisti Cross
    World
    Brynhildr
    Main Class
    Botanist Lv 80
    It would be pretty sweet, but then they would have to make the game code go through the PlayStation code which would be very difficult if not impossible but I might be wrong I mean there is a way to make all of this sounds go through the PlayStation four controller then maybe there's a way they can even put some kind of a code that allows the controller to vibrate upon Console command
    (0)

  3. #3
    Player
    Sunspawn's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    127
    Character
    Baudouin Anjou
    World
    Moogle
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Natevb77 View Post
    It would be pretty sweet, but then they would have to make the game code go through the PlayStation code which would be very difficult if not impossible but I might be wrong I mean there is a way to make all of this sounds go through the PlayStation four controller then maybe there's a way they can even put some kind of a code that allows the controller to vibrate upon Console command
    Ummm, no? They already have plenty of vibrating effects in the game (LB, fishing), so adding one more should not be too much of a strain.
    (0)

  4. #4
    Player
    Natevb77's Avatar
    Join Date
    Oct 2016
    Posts
    17
    Character
    Servavisti Cross
    World
    Brynhildr
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Sunspawn View Post
    Ummm, no? They already have plenty of vibrating effects in the game (LB, fishing), so adding one more should not be too much of a strain.
    First of all; I never said that it couldn't be done, all I said was that it would be difficult and I would love to have it implemented into the game because I could use it for so many things, Second of all; The codes that they have written for the vibration affects for limit break, the fishing tugs, and for the duty finder when it pops up are codes written specifically for those programs in those program files, to simply make a console command for the vibrate function would be its own code which is not as easy as it sounds.
    (0)

  5. #5
    Player
    Natevb77's Avatar
    Join Date
    Oct 2016
    Posts
    17
    Character
    Servavisti Cross
    World
    Brynhildr
    Main Class
    Botanist Lv 80
    Granted, it would burn through my controllers battery pretty quickly lol.
    (0)

  6. #6
    Player
    Allooutrick's Avatar
    Join Date
    Mar 2019
    Location
    Home
    Posts
    162
    Character
    Alloou Trick
    World
    Sargatanas
    Main Class
    Scholar Lv 100
    Holy thread necromancy, Batman!
    (1)