Quote Originally Posted by Nhala_Levee View Post
Have cards? :O
Oh you mean the 6 diferent colored random same dmg buff what is not worth anything? I forgot those sorry.
Yes, the cards that consistently grant your party increased damage, and give AST the only true "support" mechanic on any of the three heals, it's a shame, intentionally not using a class mechanic that helps your group and indirectly helps you with your damage contribution.

And no, its not heals very well. I tested it in many dungeon and on many levels. Its simply useless if you dont have a professional team with you.
And well, you dont always get one. O.o
Then how come I had no issues leveling my AST, even prior to the 5.05 buffs? Is it because I know how to use my cooldowns? Is it because I magically got all the good professional players? Please, tell me what is so bad that about ast.



So please leave this lies behind already and dont try to paint false truth on the realy thing.
AST is a trash not JUST cause of its cards are useless anymore, but cause cant even heal without another heal. Maybe in hardcore pro raiding its fine for some dmg boost dynamo, but nothing more for sure.
Use your cooldowns. If a noct ast can solo heal e4s, then the average player can handle healing a dungeon if they know what they're doing.

Anyway, AST was never meant to be a pure healer as it is now. Its strenght was the cards combined power AND some heal.
AST's strength is its ability to use ogcds with minimal to no clipping or damage loss. You have Malefic, Benefic I, and as of 5.05, Gravity to give you single weaving space. And you have Combust and Aspected Benefic to give you double weaving space. You also have Lightspeed, which makes every spell except for your res a double weaving tool. Your ogcd kit, while a few of them require proper timing to utilize to their fullest, is more then sufficient, especially with the recent buffs.

And if you have to GCD heal? You have Synastry, which means your Benefic II spam is either healing one target for an extra 40%, or healing two targets at once, and at 80, you have Neutral Sect, which gives you 20% more healing AND adds a decent chunk of healing (via Shielding or regen).

You have the tools to heal. Even more so with the recent patch update. I cant change your mind about the cards because that's a matter of opinion, but the healing is definitely potent enough.