(part four)
How could this be done?
I am not a game designer, though I am a writer and spend a lot of time reading/engrossed in character development, themes, etc. I've had a lot of spare time lately, and have written a full rework of the White Mage job from level 1-80. I'm not going to share it, but it is the basis of my opinion.
The Lore is the MOST important aspect when designing these jobs. It's almost maddening to see what has happened to them over the years because the story is literally right in front of them. If you just pay attention to the details, you could also easily come up with myriad ways in which these jobs could be reworked/improved and not break the game. But I firmly believe that if one were to delve into the core identity of each healer, a plethora of possibilities becomes open to you.
For example, what we know just from the official guides: (I've put in bold specific phrases.)
White Mage: "White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals. Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself."
Scholar: "In an age long past, when mankind flourished under the radiance of arcane mastery, the island of Vylbrand was home to a city-state called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym's scholars that allowed their mundane army of mariners to throw back would-be conquerers time and again. These learned men and women defended the freedom of their tiny nation with their unique command over spell-weaving faeries, utilizing the creatures' magicks to heal the wounded and bolster the strength of their allies."
Astrologian: "Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens. Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties. Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana."