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  1. #1
    Player
    Grimr's Avatar
    Join Date
    Feb 2016
    Posts
    199
    Character
    Grimr Astral
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Problem #1: Reduced mana pool. Our mana pools went up naturally over the course of expansion but now you have all the mana in line along with the melee. If anything hlrs should have 15k or more. In regards to other casters 15k. I know red mages are having trouble with mana and the only one not affected atm is black mages. I have no idea about sum.

    Problem #2: weak heals. Maybe its because i am currently lvling my hlr but his heals feel weak. Everything from assize to cure 2. This may change with better gear. Not really a fan of the amts. Sometimes i have no prob keeping the tank alive with 6+ mobs other times i do have issues. Medica 2 is 5 secs too short. It should go back up to 20s so i don't have to cast it repeatedly. (Cure 3 range is crap and assize used to do a lot more back in stb)Again a lot of these issues go back to our reduced mana pool.

    Problem#3 Shields or lack there of.... I could go on and on yes divine bension is nice at 30s cd though i preferred stone skin.

    Problem #4 DPS: It is nice we have that blood lily aoe but i want aero 3 back it was a nice insta cast aoe dot. Now i have to case dia on every single mob to dps. I can only guess these new magic spells have to do with sin eater magic. If we are expected to dps we will need a better mana pool. At times if there are multple mobs on the tank dps takes a back seat to healing.
    (1)

  2. #2
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Grimr View Post
    Problem #1: Reduced mana pool. Our mana pools went up naturally over the course of expansion but now you have all the mana in line along with the melee. If anything hlrs should have 15k or more. In regards to other casters 15k. I know red mages are having trouble with mana and the only one not affected atm is black mages. I have no idea about sum.
    The cost of spells also used to go up every level, and in percentage terms most spells cost about the same as they used to (in some cases significantly less) ...

    However:
    - AST lost Ewer, both for themselves and the party.
    - SCH Aetherflow is now a fixed 60s instead of (effectively) 45s, and I think Energy Drain does less (percentage wise) then it used to.
    - Refresh (physical ranged), Mana Shift and similar party 'MP restore' abilities are no longer a thing.
    - Lucid Dreaming (which I think got nerfed on potency to compensate for it's shorter cooldown) is too generic; i.e. while it’s fine for WHM (who also has 45s Assize, Thin Air and a whole bunch of free abilities) it doesn't make up for the losses or costs that other jobs have.

    NB. That said, I still think the main motivation behind having a fixed 10K MP is not having to recalculate the BLM rotation every level.
    (3)