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  1. #1
    Player
    nalol's Avatar
    Join Date
    Jun 2019
    Posts
    63
    Character
    Nalol Inta
    World
    Louisoix
    Main Class
    Scholar Lv 80
    if u take that litterally .; then AST with foresight should be the shielder. Usually wards/shields/prevention magic is linked to foresight.

    SCH should then buff allies more and at same time .. how do u recreate the strategic maneuvering ? give them lots of tools for the different situations --> which they have. jack of all trades ? now .. a jack of all trades can easily be OP or UP.

    WHM is still powerful healer. maybe a way to make them unique it to give a group invuln with ofc long recast. buuuut ... seeing how game is designed, would u really want that on a healer ?
    (0)

  2. #2
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by nalol View Post
    if u take that litterally .; then AST with foresight should be the shielder. Usually wards/shields/prevention magic is linked to foresight.

    SCH should then buff allies more and at same time .. how do u recreate the strategic maneuvering ? give them lots of tools for the different situations --> which they have. jack of all trades ? now .. a jack of all trades can easily be OP or UP.

    WHM is still powerful healer. maybe a way to make them unique it to give a group invuln with ofc long recast. buuuut ... seeing how game is designed, would u really want that on a healer ?
    AST: Foresight would be more interesting if it would highlight aoe circle paterns or stuff like Titan's movements on the map 30 seconds ahead, but it would need to create massive affect that could cause latency issues. And, the cards themselves really did fit in with AST's lore and fulfilled that aspect. Though, negating an entire tank buster or stack damage could work in terms of shielding by making divination into a resource stack, or return royal road in the form of that resource stack just to be within AST's theme. But, this is really unlikely as the devs would see this as basically "unfair" or "overpowered", which is why status effects like bind were severely nerfed

    SCH: actually, debuffs and spells like "confuse" are way more in line how fairies tend to behave. And, wouldn't being able to control a lot of fairies facilitate a squad like structure work too.
    Quote Originally Posted by MPNZ View Post

    SCH:



    New stack mechanic: Fairy deployment
    will have four stacks that can be placed on individually targeted players to aid in healing, or for other skills that will be unique to this mechanic. And, yes, you will be able to stack four at a time, and multiple stacks per target players. This will have a recall fairies ability too
    • Extra dead: can only be used one stack per player. Creates an arcanima copy of the player, leaving the targeted player at 25% HP & MP. Does not work on death by falling incidents
    • Fall save: Stack-Fairy retrieves the silly person who just fell off the edge

    Arcanima wickerman: An emergency "the tank has died" utility that binds, interrupt upon summoning, sets it's aggro table to A(or S) for twenty seconds, disperses into aether, and restores 13% of the party's mp

    New gauge: battery
    • Grants a 1.35% increase to raw dps to the entire party for twelve seconds with a recast timer of eight minutes to re-access the OGCD that will fill the gauge
    • Conserve energy: decreases raid dps by 15%. every successful attack form casting player's party will increase battery gauge by 6-8%. Effect will end once gauge is fully charged. Action will be greyed until recast timer is unlocked after cooldown
    Basically, these would definitely be inline with "strategic combat" but it's like a total overhaul for like three expac's or something. That whole thread should really be bumped
    (2)
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