1 Um, no. SCH was differentied by it's various enfeeblement and dots, and the abilities of the unique fairies compared to WHM "pure HLR" design which remained as interesting as sword and board PLD. And, was like a big reason a lot of people became interested in AST. AST was very flexible with various impactful and malleable cards that players could modify their effect combined with a game of chance. AST's design was really fun to play! Everything added to WHM though was just totally boring, and offered nothing to both players and the party besides more healing, and lilies were uninteresting because they were mostly just potency buffers. It would be more interesting to see jobs expand on the how and the way they heal. Or, even implementing spells like re-life/reraise and float, or solid HP barriers, damage reduction wards, layered barriers, maintenance, multiple limited resources, and reflection. Or even trickery