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  1. #1
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by MPNZ View Post
    Basically, it's same situation as TNKs: all three of them needed to be able to off-tank and main-tank. And, all of the healers need to be able to use both regens and shields
    i don't agree with that point of view.
    the white mage does miss in mitigation skills(shell and protect were always a white mage first core spells in ff),but shield isn't mitigation its more extra hp.
    healers shouldn't be able to do what the other does,otherwise whats the point in different classes.
    each class need to be with their own unique kit and be able to do the things they can do.
    AST kit allow him to pick which he wants regen/heal before battle(probably a symbol of controlling and guiding fate) but the shield isn't omnipotent skill just absorbs a certain amount damage and i think its even smaller then what scholar grants also if i remember correctly SCH have their share of healing problems(not including that gigantic chaotic mess of a kit they have).
    while AST and SCH have shield,it doesn't mean WHM need to be identical to them. WHM kit is more heal oriented,SCH is more shield oriented,AST is more of versatility/replacement.

    WHM is(and always will be) the more straightforward healer, AST and SCH play style offer versatility and have more to offer then just shields/regens..
    it definitely not mean that WHM suddenly need to be able to spam shield like those two,each class needs to stay true to what defines her and have their own unique take on healing and supporting the party.
    (2)

  2. #2
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    1
    Quote Originally Posted by CrimsonGunner View Post
    i don't agree with that point of view.
    the white mage does miss in mitigation skills(shell and protect were always a white mage first core spells in ff),but shield isn't mitigation its more extra hp.
    healers shouldn't be able to do what the other does,otherwise whats the point in different classes.
    each class need to be with their own unique kit and be able to do the things they can do.
    AST kit allow him to pick which he wants regen/heal before battle(probably a symbol of controlling and guiding fate) but the shield isn't omnipotent skill just absorbs a certain amount damage and i think its even smaller then what scholar grants also if i remember correctly SCH have their share of healing problems(not including that gigantic chaotic mess of a kit they have).
    while AST and SCH have shield,it doesn't mean WHM need to be identical to them. WHM kit is more heal oriented,SCH is more shield oriented,AST is more of versatility/replacement.

    WHM is(and always will be) the more straightforward healer, AST and SCH play style offer versatility and have more to offer then just shields/regens..
    it definitely not mean that WHM suddenly need to be able to spam shield like those two,each class needs to stay true to what defines her and have their own unique take on healing and supporting the party.
    Um, no. SCH was differentied by it's various enfeeblement and dots, and the abilities of the unique fairies compared to WHM "pure HLR" design which remained as interesting as sword and board PLD. And, was like a big reason a lot of people became interested in AST. AST was very flexible with various impactful and malleable cards that players could modify their effect combined with a game of chance. AST's design was really fun to play! Everything added to WHM though was just totally boring, and offered nothing to both players and the party besides more healing, and lilies were uninteresting because they were mostly just potency buffers. It would be more interesting to see jobs expand on the how and the way they heal. Or, even implementing spells like re-life/reraise and float, or solid HP barriers, damage reduction wards, layered barriers, maintenance, multiple limited resources, and reflection. Or even trickery
    (5)
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