Where do I even begin?

1. Healer oGCDs are WAY too powerful relative to the amount of incoming damage. When healers can solo-heal UCoB and UwU, and when GCD heals are a last resort instead of a bread-and-butter tool, that is a clear sign that something is wrong.

2. The healer DPS kit is boring, because it broils down to spamming one button, until expanse contracts, eon becomes instant, and you find yourself staring at a perpetually-brightened sky.

3. Support has been largely moved to ranged DPS. AST's Balance-Bot card system makes it a lesser DNC, while SCH's utility is a cooldown that they push once every two minutes. If healers are going to have significant downtime during fights, then why not add in more support? I don't think most healers would mind if half of the GCDs currently being spent on Stone spam were repurposed for buff/debuff gameplay.

4. Square, and far too many players, have bought into a false "regens vs. shields" dichotomy. SCH has Whispering Wind and auto-Embrace. WHM had traited Stoneskin back in ARR, and has Divine Benison today. It is silly, in a game where healers try to use their GCD healing kit as little as possible, for people to define the healing classes by what their least-used heals do.

Too many players say, "There's regens and shields, what more can be done?" I dunno, how about some or all of the following:

- A trait that turns half of your DPS into healing on the party member nearest the target?
- A cooldown that creates an object that players can interact with to get healed?
- A reactive heal that acts like a mini-Excog, jumping to a new party member whenever it goes off, up to five times?
- A trait that, when you die, makes you invincible and immoble for 15 seconds but allows you to continue healing with zero MP cost?
- A cooldown that throws out a healing boomerang, healing players it passes by as it flies away from and back to you?
- A cooldown that's like Wildfire, but for healing?

That's all stuff that WoW already has.

That's not even getting into other things that could be done, like delayed heals, or movement-speed buffs, or a healing spell that gives some of your HP to the target, or a cooldown that "rewinds" your target's current HP to the highest level it was over the past 5 seconds, or...

5. There is very little interaction between the various parts of a healer's kit. You use your oGCDs, you use your GCDs if necessary, and that's it. If you look at other MMOs, their healers tend to have a lot of "Heal A does X% more healing if target is under the effect of Heal B" stuff. Healers are meant to combo their abilities into each other to maximize healing. Think about GCD heals getting a boost on targets that already have a regen. Or shield breaks having a chance to proc a free Aetherflow. (Or AST using Time Dilation and Celestial Opposition to extend card buffs, regens, their own Lucid Dreaming...man, wouldn't that be a cool idea?)