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  1. #11
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    I play all three. Aside from job specific problems. Healers in general have a few common problems that is on-going. I will make them into categories.

    DPS wise: Healers lost their already short and limited amounts of damage spell. WHM lost aero III and SCH lost dots and the ability to bane though AST is still the usual 1 damage spell + 1 dot. Some would say old ways were already boring, but right now everyone can say it's boring because it really is. I am especially salty about SCH's 1 dot gameplay.

    Healing wise: Those new healing tools in 5.0 is something I would not call lame, but they are certainly too much as an not-really-necessary stuff since healing gameplay didn't change all that much. All of the healing tools we've had until Stormblood (before them getting nerf in 5.0!), I would say it's pretty sufficient. Many were expecting healers to heal more, but what we got is an artificial way of asking to heal more because there is overall nerf across the board in our existing skills, which to me, is pretty much uncalled for.

    Finally, It's still DPS or Heal: This is the cage we are in right now. You can say AST's card gameplay added a Buff-Supporter type into the healer role's formula, but in 5.0 the buffing gameplay got gutted heavily. Many people including me, play/prefer AST because we can actually do something outside of dps and heal. Cards gameplay was my relieve from being bored with playing healer too much. I wanted a buff and debuff-supporter healer that can actually provide equal party contribution as WHM's pdps potential.
    (7)
    Last edited by Miziliti; 08-15-2019 at 06:37 AM.