I know my problems with WHM are just as much historical as they are mechanical I haven't played the other two anywhere near the amount of time I've invested in WHM, so I'll stay away from commenting on their issues.

1) Every expansion the changes to WHM have been hacking and chopping away at the kit. Players of the other two healers definitely can relate, but personally it's been extra baffling with WHM. The claims that "we need to cut back every expansion because hotbars are full". Uhhhh, WHM has one of the smallest kits in the entire game, noticeably fewer abilities than the other two. Those hotbars aren't anywhere close to full. Plus, the skills they've cut/moved into role actions over the years: Divine Seal. Shroud. Repose. Protect. Stoneskin. Cleric Stance. They've had various reasons for each, but notice a pattern there? They're largely abilities that allow WHM to do things other than Cure and Stone spam. They're kit depth, even if that depth is minor. I've advocated making WHM deeper for years, instead things other than spam heals and spam damage get the axe.


2) Big numbers are currently the only thing WHM has going for it. People have said it a lot the last month because it's true. Lilies are Crap Aetherflow. They come in more slowly, you can spend them on fewer, less varied abilities, and their payoff is, while cool, mostly a payback for the time you spent using the system rather than a solid gain at the end. Look behind the bigger damage numbers and WHM is currently a crappy SCH with a passive shallower version of Aetherflow, no fairy, none of the AOE shielding, no enemy debuffs other than Holy's stun, no haste or damage or crit or mana cost or movement speed or drop rate or levitation or so much as a flipping sound volume increase buff for anyone. Again, not a dig at Scholar, but an illustration of just how utterly barebones WHM's kit is. A raid buff would be a start, there is just so much functionality outside ME CURE and ME DAMAGE that WHM could do, so many directions to take, and the fact that the job design team has taken this already inflexible healbot of a class and hasn't thought of anything for it to do outside of "direct healing and damage" for six years is incredible. Even more incredibly, they looked at it and thought "Hmm, you know what the problem here is? Their damage rotation is more than one button, and therefore too complicated. GROG SMASH".

Please just stop, post everything in one thread, and then maybe the Devs might read it.
Like we did last expansion with that giant consolidated feedback thread on how stupid lilies were and nothing was done about them anyway?