Astrologian:
  • Collective Unconsiousness needs a buff to be on par with sacred soil it is far too weak in potency, has way too long a cd and the fact it roots you in place while being a smaller size is just way too glaring with how bad it is.
  • Nocturnal stance needs the 1k aspected benefic cost removed or it needs to bring more than that shield
  • Neutral sect favors Diurnal far more, this shouldn't be a case if they want both sects worthwhile right now(despite the noct ast solo E4S) diurnal is just too much better than nocturnal with better mp to heal ratio
  • Horoscope could use the automatically go off once timer runs out once procced clause.
  • I like the old card system better but working with the new system, Divination still needs potency buff maybe up to 8% instead of 6% and i would prefer the major arcana to give the 4/8% increase and the minor give the 3/6% this would also help a bit with Sleeve Draw/Divination window as would reduce the amount of ogcds there.
  • Give ast a secondary mp refresh could allow lightspeed to give 750 mp back or something

That is what i currently feel needs addressing that the devs could do something about without taking a second hammer to it. What i like about current AST is it kept some aspects of planning with Earthly star and Horoscope, the aesthetic of the job is still there just wish lore wasn't a mess too.

Scholar:
  • Feel it needs more of it's decision making tools back like with sacred soil/shadowflare, players decide on situation what is best heals or damage
  • Give seraph a dps ability even if shares a cd with consolidation, this gives seraph more oomph and sets it apart from the more basic Eos/Selene
  • Fix the ghosting issues with regards to the fairies if i tell them to do it they should do it immediately no hesitation or embracing(a smn thing too)

Not as much for SCH but the 1st point can cover a lot more ground this was what interested me most about sch they're very kit was telling them do you heal or dps at this moment and i loved that. The best thing about sch right now its healing kit is great interacts well with itself with recitation to force crits/burst aoe heal, deployment for spread that good adlo but it's biggest flaw was apparant the moment we saw the media builds it is a far cry from as entertaining as its past iterations.

White Mage:
  • Give it a utility ability already tie it to the lily system could even make it cost 2 lillies but allow it to briefly buff 1 party member for 15s
  • Give it a non heal lily expender, the above is an example with giving a buff out but could be a weak attack just something in case there is no healing needed (like Enrage casts etc)
  • Give fluid aura its damage back, why this doesn't have it while being continuingly gutted over the years is just baffling

Whm is alright right now certainly the best healer but it still feels like the same old whm that i have known and that is it is the safe healer the easiest one to pick up but for me also the easiest to put down again which is sad but that is my personal bias due to being sch for ARR and ast for HW-SB.

Conclusion:
All 3 healers need work Whm is the best but that was not due to bringing it up but by bringing ast and sch down from their previous incarnations. The fact they decided to give all 3 healers the ast dps rotation while making the systems for each job less engaging, even lilies are technically simpler than SB but SB lilies were fundamentally flawed from the beginning is just , balance is certainly closer atm but the fun factor is currently drunk somewhere and i'd like it to come home again soon.