Quote Originally Posted by Grimr View Post
Problem #1: Reduced mana pool. Our mana pools went up naturally over the course of expansion but now you have all the mana in line along with the melee. If anything hlrs should have 15k or more. In regards to other casters 15k. I know red mages are having trouble with mana and the only one not affected atm is black mages. I have no idea about sum.
The cost of spells also used to go up every level, and in percentage terms most spells cost about the same as they used to (in some cases significantly less) ...

However:
- AST lost Ewer, both for themselves and the party.
- SCH Aetherflow is now a fixed 60s instead of (effectively) 45s, and I think Energy Drain does less (percentage wise) then it used to.
- Refresh (physical ranged), Mana Shift and similar party 'MP restore' abilities are no longer a thing.
- Lucid Dreaming (which I think got nerfed on potency to compensate for it's shorter cooldown) is too generic; i.e. while it’s fine for WHM (who also has 45s Assize, Thin Air and a whole bunch of free abilities) it doesn't make up for the losses or costs that other jobs have.

NB. That said, I still think the main motivation behind having a fixed 10K MP is not having to recalculate the BLM rotation every level.