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Thread: Crowd Control

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  1. #1
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50

    Crowd Control

    From the patch notes:

    1.Successful use of a CC tactic starts the corresponding timer.

    2.Using a CC tactic while its cooldown timer is still active will render its effect duration halved. Likewise, using a CC tactic when its effect duration is already halved will render it halved yet again (1/4 of the initial duration).

    3.A CC tactic whose effect duration is quartered will be completely resisted by the target the next time it is used. This resistance will remain in place until the cooldown timer falls to zero.
    Players are returned to step 1 above when the cooldown timer falls to zero.
    * Target resistance remains unchanged prior to step 3.

    What, exactly, does the '*' mean? Once the appropraite cooldown occurs, does this revert to #1, or if you used the CC ability until some lesser effect during cooldown, when the timer is back up, is it at some lesser duration?
    (0)

  2. #2
    Player
    Arumat's Avatar
    Join Date
    Oct 2011
    Posts
    17
    Character
    Mysterious Man
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    From my understanding, only duration is affected until after the 3rd stick of the effect (it's duration is at 1/4 normal time). After this point the monster becomes completely resistant till the timer is up, then it resets. To answer your question, the "*" means if the monster has an 25% resist rate on sleep, it will stay 25% till after the 3rd stick, then it's 100% until the timer runs out, at which point it returns to 25% and the cycle repeats.

    Using an example, if you land sleep 3 times in 3 minutes, all attempts to land sleep will not work until the last 1:15 has passed (assuming it was slept right after it woke 3 times leaving 1:15ish left on the timer). Any attempt to land sleep while it's already asleep also gives a resist, so you can't stack sleeps and build resistance really fast. I assume it's the same with all the other CC effects but I never tested them. Unsure if same rules apply to your character now as they did stack at some point (like dodos could re-sleep you again and again and just resetting the timer with their breath move, haven't really payed attention to see if this has changed).
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  3. #3
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Thanks, Arumat.

    Allow me to paraphrase using my own example, just to make sure I follow.

    Sleep has 3 minute cooldown. The cooldown counter begins @ my first cast. During this cooldown period, I further sleep the mob at reduced effectiveness @ 50% duration, then again @ 25% duration. Any additional casting until cooldown is achieved will be fully resisted. Now, the 3 minute cooldown is complete. I sleep the mob again, is the '*' footnote saying my first sleep after cooldown will land @ 25%? I think that's what you're telling me. Regards.
    (0)

  4. #4
    Player
    ClearEnd's Avatar
    Join Date
    Mar 2012
    Location
    LIMSA
    Posts
    51
    Character
    Faultz Break
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I would love to see longer stronger fights where you actually do have to CC. Would be a great support job to invent. Gather and AOE is just boring -.- if fights were longer/stronger it would suck for solo play but it would make you becareful of what you engage and how many and might add a little more caution about dieing.
    (1)
    -Faultz Break-
    :RareEx
    :Balmung