Quote Originally Posted by Blueyes View Post
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I like this idea. It's honestly the only one that looks like you even thought about balance while also making it about as mechanically intensive as it is now. You know, instead of just making the cards blatantly overpowered or making it a mess of a bunch of new buttons to press and pay attention too.

I don't think SE is ever going to change the card system during 5.x though.