Here is what I would like cards to be:

-Balance, spear, bole, and ewer revert to their old effects.
-Arrow now gives direct hit, because not many classes actually liked the attack speed.
-Spire is now a heal that functions like excog, but with weaker potency.

When you use draw, the card you get will alternate between offensive (balance, arrow, spear) and defensive (bole, ewer, spire). If you redraw on an offensive card, you will get another offensive card. Same with defensive cards. Divination is now unrelated to seals and is just a flat party damage buff on a 2 minute cooldown, but 6% might need to be adjusted if only 50% of your cards are offensive cards now. Redraw no longer needs 3 charges, and is now only has 1 charge like the old system. Minor arcana will work similar to the old 150% potency royal road, and instead will sit on a cooldown so it can't be used on every card. This way, the rng aspect of cards is kept to a minimum while still keeping the flavor of having six unique cards.