This is my favorite so far, a mix of the old and new, something for everyone, shameless steal:
If the problem was the lack of consistency, why don't we just delete Draw/Play/Redraw altogether and do something that returns the unique card effects but in a way that can be controlled.
Here's an example of what I mean:
Solar Draw: Draw either The Balance or The Arrow
The Balance boosts direct hit + gives a Solar Seal
The Spear boosts critical hit + gives a Solar Seal
Solar Draw is meant to be played on DPS allies.
Lunar Draw: Draw either The Bole or The Spear
The Bole reduces damage received + gives a Lunar Seal
The Arrow Increases healing received + gives a Lunar Seal
Lunar Draw is meant to be played on tanks.
Celestial Draw: Draw either The Spire or The Ewer
The Spire increases Reduces MP costs by X% + Gives a Celestial Seal
The Ewer grants MP refresh to the target + Gives a Celestial Seal
Celestial Draw is meant to be played on Healers
Solar Draw, Lunar Draw, and Celestial Draw share a recast timer under normal circumstances.
Sleeve Draw removes this aspect temporarily, allowing you to use a card from each Draw, but you can't obtain seals while Sleeve Draw is in effect.
Divination gets removed and Horoscope adopts its identity, as Horoscope thematically will make more sense with the new AoE card effect:
When you have 1 of each Seal, you can activate Horoscope.
When used, Horoscope will...
Apply The Balance AND The Spear to all DPS party members.
Apply The Bole AND The Arrow to all Tank party members.
Apply The Ewer AND The Spire to all Healer party members.
Minor Arcana no longer consumes your current card. Instead, it's just its own Draw effect on a separate CD from the other 3 draws.
Lord of Crowns and Lady of Crowns return to their old effects: Lord of Crowns deals damage while Lady of Crowns heals an ally.
When using Minor Arcana, Lord and Lady will always alternate. This means if you draw The Lord of Crowns, the next card drawn by Minor Arcana will ALWAYS be the Lady and vice versa.