Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 33
  1. #1
    Player
    JeroenXP1's Avatar
    Join Date
    Aug 2019
    Posts
    5
    Character
    Super Sonico
    World
    Spriggan
    Main Class
    Conjurer Lv 80

    Noob question about the spell raise

    Today i learned the hard way not too use raise since this random tank in the dungeon told me not too in a rude way.. And i quickly noticed why cause of the debuff it gives.

    So my question is if there is an actual use for this spell, like only in a raid environment ?
    (0)

  2. #2
    Player
    Marc-Vigar's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    131
    Character
    Marc Vigar
    World
    Omega
    Main Class
    Pugilist Lv 80
    You Raise people when the situation demands it, if the fight is about to end or has already ended, raising someone will put a debuff for no reason.

    You should Raise a tank if he will have enough time to save the party during a boss encounter for example, but in trash pulls the enemies will most likely kill everyone before the tank has time to get aggro back, so in this case it's better to just die.
    (1)

  3. #3
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    I’ve never seen a swift cast/raise go unappreciated, unless perhaps it’s used when the DRK has living dead on and there’s no WHM in the party. Hard casting raise, though, should only be done situationally. You do it if it’ll prevent a wipe, but usually if the tank goes down in a pull and you don’t have swiftcast it’s best to just heal like a madman and try to get through the pull.

    In a longer fight, it depends on the group (how much damage each person does, how often people die, etc), and on how long it’ll take for swiftcast to come off cooldown whether it’s mathematically better to hardcast raise and pull them up.
    (0)

  4. #4
    Player
    Billythepancake's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    If the fight is ongoing, and will be for awhile, use it, if it's about to end, they're free to decline it and go back to the beginning if they die at the end and you raise them, so if they're upset that you raised them, tell them just to hit the decline button and move on
    (16)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

  5. #5
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Pretty much use it in battle and it is worth reserving your Swiftcast for it, it's a godsend. If I were to hazard a guess, the fight was over and it'd not have been too much of a trek for the raised person to get back without the debuff on them. Even then, the debuff is not that awful and people have a choice to accept a raise or not. But if in doubt, it's no biggy if you use it whenever somebody is dead. I guess the important bit is to not sacrifice yourself or somebody else to raise. Unless it's the tank you're trying to raise, then better a dead DPS if you save yourself and the tank, and this is how to end up clutching back fights you might otherwise have lost. Healers have power over life and death, so there is also the tendency to want to laugh maniacally.

    I'd probably also assess the situation, sometimes I might avoid rezzing somebody who keeps making mistakes and dying, not out of any kind of spite but because there becomes a point where it's a waste and eating up your MP when it could be used elsewhere, as keeping the party alive might be more important. Sometimes it can be a case of prioritisation. Another tip I guess would be to raise RDM's and SMN's first (if tank & other healer up) in the event there are multiple people down because RDM and SMN can also raise and help out. Though sometimes the RDM and SMN don't play ball. If any of this helps of course, these tend to be the sorts of things you pick up as you get more used to playing the role.
    (4)

  6. #6
    Player
    JeroenXP1's Avatar
    Join Date
    Aug 2019
    Posts
    5
    Character
    Super Sonico
    World
    Spriggan
    Main Class
    Conjurer Lv 80
    Thank you all for the replies, this helped a lot
    (2)

  7. #7
    Player
    Publius85's Avatar
    Join Date
    Jul 2015
    Posts
    28
    Character
    Publius Kami
    World
    Zalera
    Main Class
    White Mage Lv 80
    I'm just amazed someone could get angry over this...
    (16)
    \o/

    For lulz...
    soundcloud.com/publius_music

  8. #8
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,791
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Like others have said, the only real reason not to raise someone in a dungeon is if the fight is already over (give or take outside factors like MP, Swiftcast CD, other healers who might cast it, etc.) Releasing and running back means no weakness, but during a fight a weakened player is still way better than a dead one.
    (1)

  9. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,137
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Pictomancer Lv 100
    There exists a specific situation where you should not raise: right after a dungeon boss, since there is a shortcut from the beginning of the dungeon to the boss you just killed. Someone can return and shortcut without weakness in about the same time it takes to raise them with weakness.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  10. #10
    Player
    Publius85's Avatar
    Join Date
    Jul 2015
    Posts
    28
    Character
    Publius Kami
    World
    Zalera
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rongway View Post
    There exists a specific situation where you should not raise: right after a dungeon boss, since there is a shortcut from the beginning of the dungeon to the boss you just killed. Someone can return and shortcut without weakness in about the same time it takes to raise them with weakness.
    See I'd argue a raise is still ok in this situation because for me personally I'd rather just get up and push forward with the weakness that lasts barely 2 min than suffer the mental torture of running through an empty dungeon trying to catch up with the rest of the group. I know at the end of the day, preference is preference and it doesn't matter if you raise with weakness or just run to catch up after returning, I just can't wrap my mind around the fact it can anger someone to cast raise at the end of a fight like that when they are still 100% in control of whether they accept the raise or just return in the end. When out of combat the cost of a raise is essentially 0 since you will likely have full mp by the time you make it as a group to the next trash pull anyways.
    (2)
    \o/

    For lulz...
    soundcloud.com/publius_music

Page 1 of 4 1 2 3 ... LastLast