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  1. #1
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90

    Machinist animations

    I think it's time to bring back this topic again, especially after 5.0 rework when job is finally playable, before barely anyone played it.

    Machinist is the only job with such drastic animation changes (traits). All other jobs have balance between toned down and more crazy animations, for MCH all GCDs are very wild, so the things you see the most often. If you don't like it, you have a problem. A problem to which i offer extremely simple solution. These who like the animations won't be affected, and these who don't like them will be saved.

    I suggest to add server side command, for example "/heated on/off", or something similar, that will simply disable the heated traits, while keeping increased damage. That way these who like heated animations will be able to still use them and show it to others, and the same about these who want to disable them.

    When i talk about it i instantly get attacked by people who say "other jobs have the same animations". That's very false information. None of the existing jobs gets even close to craziness of MCH animations.

    Lets analyze BRD, which is ranged physical dps too.
    Normal animations - Heavy Shot/Burst Shot, Refulgent Arrow, Caustic Bite, Bloodletter, Sidewinder, Quick Nock, Rain of Death, Apex Arrow, Shadowbite.
    More fancy animations, but still in the limits of logical sense - Stormbite, Pitch Perfect.
    Jumps and flips - Empyreal Arrow.

    And now MCH.
    Normal animations - Gauss Round, Spread Shot, Flamethrower, Air Anchor, Drill, Auto Crossbow, Bioblaster.
    More fancy animations, but still in the limits of logical sense - Heat Blast.
    Jumps and flips - Heated Split Shot, Heated Slug Shot, Heated Clean Shot, Ricochet.

    As you can see BRD has one weirder animation, but it's oGCD you won't see very often. For MCH, the most basic actions have very fancy animations, the things you see most often. It's extremely annoying, irritation takes over the fun. If i would want to see all these flips i would go play DNC, but ironic thing is even DNC has more stylish and toned down animations.

    MCH also no longer actually shoots their gun? I mean we are "releasing the heat", not shooting with bullets. I know it's a machinist, not a gunner, but if they created non-heated animations i want to use them, and use the gun properly. Heated animations also take some time to fully play, which creates insane animation clipping. This would solve the issue for people who have troubles with it.

    I'm not asking for miracles. I'm not asking for a rework. I'm not here to judge these who love current MCH, it's awesome job. I just suggest simple command which will solve all MCH animation problems (if you consider it as problem). Everything is already in game, both animations and this system - SMN can glamour carbuncles, we could glamour heated animations.

    I'm certainly not the only one who has this issue. I have seen a few people on reddit, youtube, and here who hate heated animations, i know a few people in game who don't really like them either. I'm certain there are dozens of people who feel the same as me. And i'm sure there are hundreds of people who still play the job, but simply prefer original animations.

    If you too like to see this change, don't hesitate to send them suggestion through in-game support desk menu. It's nothing too hard to implement, if we show demand, they have no reason to not add it.
    (5)
    Last edited by Cetek14; 08-13-2019 at 03:06 AM.

  2. #2
    Player
    GrenGarm's Avatar
    Join Date
    Nov 2018
    Posts
    91
    Character
    Babou Theocelot
    World
    Cactuar
    Main Class
    Machinist Lv 73
    More customization of jobs is sorely needed, both visually and mechanically. Personally I love all the MCH animations, but for those who don't, you should have a choice.
    (1)

  3. #3
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    627
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    I personally love the heated animations, but I do enjoy syncing down from time to time and enjoying the old and simple animations, no flips or a big swath of bullets and explosions, just a couple of basic shooting animations, which can be nice.

    Honestly, I would sincerely love to see some sort of action glamour system, we have enough cut job/role actions that this could be possible, make it so you can change the animation of an action with that of one that isn't in the game anymore, I miss really cool animations like Rend Mind and Suppressive Fire and would love to see them make a return in some way, like being able to "glamour" Gauss Round into Rend Mind, still the same effect, but the animation is different. A lot of jobs could benefit from this and add a new way for players to express themselves and would be a nice way to recycle old action animations we don't have anymore, all of this would obviously have some restrictions, but it would be a cool feature to see implemented.
    (0)

  4. #4
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Imma presume the reason they don’t do this is because of the pure requirement man power wise. Which is the main problem

    A lot of us were concerned if they would get shadowbringers out on time,

    I don’t think they could fit it into the schedule to begin with sadly
    (0)

  5. #5
    Player
    GrenGarm's Avatar
    Join Date
    Nov 2018
    Posts
    91
    Character
    Babou Theocelot
    World
    Cactuar
    Main Class
    Machinist Lv 73
    If they had time to make the worthless pile of trash that is Blue Mage, they have time to add features to actual jobs...
    (2)

  6. #6
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by GrenGarm View Post
    If they had time to make the worthless pile of trash that is Blue Mage, they have time to add features to actual jobs...
    There’s a fair bit of difference here time comparatively.

    If they did this for MCH they’d have to do it for every job. Then fit it onto every race.

    Every new job requiring 3 sets of animations. For every race.

    They have to consider how much work they will unload onto themselves trying to keep this going. And it’s likely no feasible.

    SHB almost killed them trying to get out on time they were litterally struggling to get the stuff done to show at fanfest let alone getting out and playable.

    They’ve been forced to announce the likelihood is we will get no more new races because they can’t handle the quantity of work each time round. Throwing this at them could cost us heavy in the actual gameplay when they run out of time trying.

    I get it’s annoying and people want to feel personalised in what they are, but I do feel the game itself should come before animation variety.
    (1)

  7. #7
    Player
    GrenGarm's Avatar
    Join Date
    Nov 2018
    Posts
    91
    Character
    Babou Theocelot
    World
    Cactuar
    Main Class
    Machinist Lv 73
    Quote Originally Posted by Drayos View Post
    There’s a fair bit of difference here time comparatively.

    If they did this for MCH they’d have to do it for every job. Then fit it onto every race.

    Every new job requiring 3 sets of animations. For every race.

    They have to consider how much work they will unload onto themselves trying to keep this going. And it’s likely no feasible.

    SHB almost killed them trying to get out on time they were litterally struggling to get the stuff done to show at fanfest let alone getting out and playable.

    They’ve been forced to announce the likelihood is we will get no more new races because they can’t handle the quantity of work each time round. Throwing this at them could cost us heavy in the actual gameplay when they run out of time trying.

    I get it’s annoying and people want to feel personalised in what they are, but I do feel the game itself should come before animation variety.
    The animations the OP is talking about are already in the game. An intern could do the coding to make them available in an afternoon.
    (1)

  8. #8
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Im not a fan of the heated animations personally, the gun just feels vestigial at this point, its only really shot now during gauss round and split shot. I think it would be be way cooler if they used their big multitool for everything and that was their weapon, but that would be a huge rework. I just want to shoot things with my gun
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  9. #9
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by GrenGarm View Post
    The animations the OP is talking about are already in the game. An intern could do the coding to make them available in an afternoon.
    Yes and giving machinist a variety of animations to choose from won’t make the rest of players who aren’t machinist demand the same treatment?

    You think machinists are the only job which has a certain amount of people who don’t like it’s aesthetic?

    I’ve seen people asking for this same thing on other jobs.

    What I’m saying is, this will lead to a demand of all jobs having alternative animations. It won’t stop just from machinist.
    (0)

  10. #10
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Drayos View Post
    Yes and giving machinist a variety of animations to choose from won’t make the rest of players who aren’t machinist demand the same treatment?

    You think machinists are the only job which has a certain amount of people who don’t like it’s aesthetic?

    I’ve seen people asking for this same thing on other jobs.

    What I’m saying is, this will lead to a demand of all jobs having alternative animations. It won’t stop just from machinist.
    Well why shouldnt other classes be allowed to use their old animations
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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