Quote Originally Posted by RyuDragnier View Post
Back in ARR, Mage's Ballad gave an MP regen to the party in exchange for your MP and 10% of your damage. Army's Paean did the same for TP in exchange for your MP and 10% of your damage. We also had the ability to bind enemies, slow them, put heavy on them (I believe), and silence them. That was it, since damage resistance, debuff cleanse, and heal buff were added much later, and Battle Voice back then increased the potencies of the regens so you got more resources out of the deal.
Technically, we kind of had damage down at the start, in the form of Rain of Death, which at one point reduced enemy damage dealt -- usable as a last-ditch (we know the tank will die without this) mitigation tool for Twintania's tankbusters. After being turned into an oGCD procced by River of Blood rather than soft-comboed off of Wide Volley (which was in turn combo'ed soft-comboed off of Quick Nock), it was changed to Evasion down, used when the team had to stack in front of the boss as to still guarantee hits despite the DPS playing at flank-accuracy cap rather than a tank's front-accuracy cap. I miss all that.

Sidenote: Pre-nerf double-Bard was absurd in ARR, to a degree simultaneously deserving nostalgia (I was a Bard main back then) and disgust (I wanted to play Monk, too, and that was a non-option while Bard was pulling as big of numbers).