pretty much why I liked playing AST, was about as close as we're going to get I feel to anything that'd be beyond "slightly buff party". Though I'd kill for a Green Mage, make it into a healer with debuffs/buffs and you'd never get me to play anything else.Although I'd love a pure support class, I think it's highly unlikely in ff14 as it's built. I think the best possible compromise would be to make healers a 'support' job (since technically healing is a type of support :P) and give them the tools for it.
Since a lot of comments say they're only healing 10-30% of the time, if they had a range of buffing and debuffing skills they could spend their extra time doing that instead of spamming 1 dps spell. I think it could make healers a lot more enjoyable for those who really dislike being a 'green dps'.
And unlike dps who spend their time with a mob targeted, healers are used to changing targets a lot so probably less annoying for them to weave in buffs and debuffs than for a dps to have to switch to targeting party members in the middle of a fight.
Don't know what game you played. BRD was a more active job than any other job in XI. You were constantly doing things and repositioning, while other jobs just auto-attacked most of the time.So... a bunch of either useless, niche skills or utterly game breaking spells.
Blue mage is that way ----------------------->
In all seriousness the only reason people want a "pure support class" is because they want to be the Princess Bard from ffxi again. Where every group wants them (yet, paradoxically very few people wanted to play it) and everyone showers them with praise because they park their butt on the other side of the arena and do the equivalent of:
I would like to see a full support class on here but I don't think this game is really cut out for that. They use the trinity of DPS/Healer/Tank very well and I dont think this type of game would support it. Believe me, I would like to have one (I am not cool with a tank, DPS is kind of boring and healer is okay) like how Elder Tales (Log Horizon) has Enchanter (Off-topic, I hope that one day somebody or any company would make Elder Tale into a reality one day).
Dancer is okay but I don't see it at all as great support like how BRD was.
Who knows.. at the rate we get new DPS jobs, they might be able to create that role? Anyway, labeled as Support or not, we could do with more DNC like jobsI would like to see a full support class on here but I don't think this game is really cut out for that. They use the trinity of DPS/Healer/Tank very well and I dont think this type of game would support it. Believe me, I would like to have one (I am not cool with a tank, DPS is kind of boring and healer is okay) like how Elder Tales (Log Horizon) has Enchanter (Off-topic, I hope that one day somebody or any company would make Elder Tale into a reality one day).
Dancer is okay but I don't see it at all as great support like how BRD was.
I'd like to see a Green Mage/Healer Hybrid
All it really needs is 1 hard cast Attack and a bunch of others that are support spells the either buff the party or debuff the enemy with four heal buttons 1 AoE heal 1 Hard heal 1OgD heal 1Burst heal that procs from the debuffs you got piled on.
Got your support got you healer got your complexity everyone goes home happy aside from people that keep thinking Chemist is a good idea.
Quite simple:
- I despise the "turret healer" concept, as you're reduced to spam-healing most of the time with a few damage spell here and there if you have time while also using a tiny selection of support abilities
- FF14 tanks are just stupid in terms of actual tanking, as 1/2 abilities from you are almost enough to keep aggro, which means you don't have to work for it, and your main responsibility is to position a boss/trash-pack
- DPS are mostly the same: different class and color themes, but most boil down to have fixed rotations with a few GCDs here and there and maybe 1 or 2 support abilities
For a support to work you have to have instanced content which requires said support class, or everyone would just pick another DPS to just burst through mechanics.
Additionally the term "support" needs to be defined precisely:
- Is it a class which can fill every role, but is always weaker than corresponding classes of the holy trinity(of tank, heal, DPS)
- Is it a hybrid of damage/heal, damage/tank, heal/tank
- Is it mainly a debuffer/cc'er/resource generator like the old Loremaster from Lotro: a few off-heals and damage spells, the exclusive ability to keep allies mana up, debuffing and cc'ing enemies, removing debuffs etc.
Personally I like the "jack-of-all-trades" kind or the debuffer/cc'er due to their multitude of class kits and thus a lot of abilities at their disposal to be used at the correct moment to keep me entertained and thinking ahead, because the holy trinity is just too predictable and boring.
Last edited by Millybonk; 08-14-2019 at 10:12 PM.
I don’t want to sound like a dick head, the type of you support described is useless. “Jack of all trades, master of none” is a better term.Quite simple:
- I despise the "turret healer" concept, as you're reduced to spam-healing most of the time with a few damage spell here and there if you have time while also using a tiny selection of support abilities
- FF14 tanks are just stupid in terms of actual tanking, as 1/2 abilities from you are almost enough to keep aggro, which means you don't have to work for it, and your main responsibility is to position a boss/trash-pack
- DPS are mostly the same: different class and color themes, but most boil down to have fixed rotations with a few GCDs here and there and maybe 1 or 2 support abilities
For a support to work you have to have instanced content which requires said support class, or everyone would just pick another DPS to just burst through mechanics.
Additionally the term "support" needs to be defined precisely:
- Is it a class which can fill every role, but is always weaker than corresponding classes of the holy trinity(of tank, heal, DPS)
- Is it a hybrid of damage/heal, damage/tank, heal/tank
- Is it mainly a debuffer/cc'er/resource generator like the old Loremaster from Lotro: a few off-heals and damage spells, the exclusive ability to keep allies mana up, debuffing and cc'ing enemies, removing debuffs etc.
Personally I like the "jack-of-all-trades" kind or the debuffer/cc'er due to their multitude of class kits and thus a lot of abilities at their disposal to be used at the correct moment to keep me entertained and thinking ahead, because the holy trinity is just too predictable and boring.
These buffs and debuffs need to be amazing, because bringing a worst tank, healer, or dps doesn’t sound too appealing.
What did you think RDM was in 11, only reason it was so good was on what subjob you used.
As someone who enjoys pure dps, I like the idea of having your own troupe of attendants to empower you even more.
I'd definitely support the addition of support as a job category, though, rather than SE half-heartedly implementing such a model and not really pleasing anyone in the process. Just nothing too OP, as I don't think bosses and the like should be trivialised by such jobs, especially with how easy most non-savage/ex content is in this game; I'd rather their function was instead focused on buffing than debuffing.
When the game's story becomes self-aware:
One of the things that Yoshida told about that possible role was about the weight put on the 1 DPS shouder if they create it.
But, I was thinking... Imagine if instead of 1 Tanker, 1 Healer, 1 DPS and 1 Support, we go for 1 Tanker, 1 Healer, 2 DPS and 1 Support? The regular party will be composed by 5 chars in place of 4 and full parties would have 10 chars.
Is this possible? I don't know, but I kinda like the idea if it does.![]()
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