mostly because hunt hunting buffs aren’t that great, plus you got to stop what you’re doing and play a song.Then I play games like Monster Hunter and see very few people actually role the Hunting Horn. The support job of that game. I always feel like it's one of those things where it's something people think they want but won't actually enjoy it when they get it; because it won't turn out to be their vision of it.
Although I'd love a pure support class, I think it's highly unlikely in ff14 as it's built. I think the best possible compromise would be to make healers a 'support' job (since technically healing is a type of support :P) and give them the tools for it.
Since a lot of comments say they're only healing 10-30% of the time, if they had a range of buffing and debuffing skills they could spend their extra time doing that instead of spamming 1 dps spell. I think it could make healers a lot more enjoyable for those who really dislike being a 'green dps'.
And unlike dps who spend their time with a mob targeted, healers are used to changing targets a lot so probably less annoying for them to weave in buffs and debuffs than for a dps to have to switch to targeting party members in the middle of a fight.
This sounds like an excellent idea. If there was to be a support type role, healer fits the bill more than any dps job. Not a bad idea for this 4th healer job people keep talking about.Although I'd love a pure support class, I think it's highly unlikely in ff14 as it's built. I think the best possible compromise would be to make healers a 'support' job (since technically healing is a type of support :P) and give them the tools for it.
Since a lot of comments say they're only healing 10-30% of the time, if they had a range of buffing and debuffing skills they could spend their extra time doing that instead of spamming 1 dps spell. I think it could make healers a lot more enjoyable for those who really dislike being a 'green dps'.
And unlike dps who spend their time with a mob targeted, healers are used to changing targets a lot so probably less annoying for them to weave in buffs and debuffs than for a dps to have to switch to targeting party members in the middle of a fight.
If you're stopping what you're doing to play a song, you're doing it wrong. Hunting Horn is a very aggressive weapon where you play your songs as you attack. Your songs are actually your strongest attacks.
I main HH and I love it.Then I play games like Monster Hunter and see very few people actually role the Hunting Horn. The support job of that game. I always feel like it's one of those things where it's something people think they want but won't actually enjoy it when they get it; because it won't turn out to be their vision of it.
Last edited by MomomiMomi; 08-14-2019 at 03:19 AM.
Pretty much this.To me, DNC is not a support class. It is a dps class that instead of having DOTS or multiple combos, it is a class that does a couple attacks till it can do 1 of the two combo that result in big aoe damage that also shoot a buff to others and self.
A support class, if comparing to other MMOs, is one that is spending time putting buffs and debuffs on targets and then working to keep them up while occasionally throwing out some damage or heals. So, while your hps and dps is super low, if you add up the increase of the whole party and raid, your dps and hps is actually on par with others or even higher. It is a class designed to help eased the fight with said mechanics.
Personally, dancer doesn't feel like a support class. It is, as is the case with other jobs, a class focused on damage (being a DPS and all...) with a flavor of support to it. If DNC is 3 parts DPS and 1 part support, a "support" class would be the inverse, 3 parts support and 1 part DPS.
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Give me a support class with abilities to haste PC skills, slow enemy skills, regen, mute enemies from casting spells, cast float to avoid certain 'earth-based' AOE's, cast Demi/Gravity (possibly this as an ultimate type skill that deals 25% dmg), cast stop on all enemies (maybe as an AOE interrupt), teleport self and other PC's around battlefield, cast Return as a Limitbreak (which would reverse time by 60-120 seconds and give a soft reset for bosses before a wipe), cast Old on an enemy to add stacks of debuffs (kinda like bosses do to us), cast Quick (make a PC be uninterruptable for 2-3 skills or 15 secs), and how about a Banish type spell that wipes trash mobs (set up to empty the MP pool like Flare with BLM). Hmmm...
I know! Give me a friggin Time Mage SE!!!!!
So... a bunch of either useless, niche skills or utterly game breaking spells.Give me a support class with abilities to haste PC skills, slow enemy skills, regen, mute enemies from casting spells, cast float to avoid certain 'earth-based' AOE's, cast Demi/Gravity (possibly this as an ultimate type skill that deals 25% dmg), cast stop on all enemies (maybe as an AOE interrupt), teleport self and other PC's around battlefield, cast Return as a Limitbreak (which would reverse time by 60-120 seconds and give a soft reset for bosses before a wipe), cast Old on an enemy to add stacks of debuffs (kinda like bosses do to us), cast Quick (make a PC be uninterruptable for 2-3 skills or 15 secs), and how about a Banish type spell that wipes trash mobs (set up to empty the MP pool like Flare with BLM). Hmmm...
I know! Give me a friggin Time Mage SE!!!!!
Blue mage is that way ----------------------->
In all seriousness the only reason people want a "pure support class" is because they want to be the Princess Bard from ffxi again. Where every group wants them (yet, paradoxically very few people wanted to play it) and everyone showers them with praise because they park their butt on the other side of the arena and do the equivalent of:
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I don't know what princess bride class you're talking about, but I don't see how it would be game breaking skills. The purpose of a support class' I think' would be to not deal hardly any dps and instead buff the PCs and debuff the mobs. Healer jobs already have limited dps. Support would, in my mind, be different than a healer because it would have either one very weak heal (mostly to supplement a real healer) or no heals at all (since we already have a job that has the regen skill).So... a bunch of either useless, niche skills or utterly game breaking spells.
Blue mage is that way ----------------------->
In all seriousness the only reason people want a "pure support class" is because they want to be the Princess Bard from ffxi again. Where every group wants them (yet, paradoxically very few people wanted to play it) and everyone showers them with praise because they park their butt on the other side of the arena and do the equivalent of:
I could see how if done correctly, a support job would be a way to change up the usual recipe of tank/dps/heal. If done incorrectly, it could be a huge disaster and either useless or boring.
I would think that trading self dps for either increasing other PC dmg or decreasing mob dmg as fair. Granted the rewinding time would be a bit of a cheap tactic, maybe... Only one way to find out![]()
This is true!So... a bunch of either useless, niche skills or utterly game breaking spells.
Blue mage is that way ----------------------->
In all seriousness the only reason people want a "pure support class" is because they want to be the Princess Bard from ffxi again. Where every group wants them (yet, paradoxically very few people wanted to play it) and everyone showers them with praise because they park their butt on the other side of the arena and do the equivalent of:
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