I think the most people do associate damage dealer (or their players respectively) as neanderthals that enjoy to club people to bloody debris and nothing more while drooling onto the keyboard.



Many other negative connotations follow coupled with a relatively dull backseat gameplay. If the tank and the healers do their thing, you can stand there and freely get your rotations trough - just like being driven around. You are neither the driver nor the co-driver that, I don't know, read the street maps or something helpful. Damage dealer are replacable and will shut up because of their long queue, easily being abused. To escape from that, I can imagine it helps to have something to offer instead of it being a one-way situation.

I am very lucky that my favourite profession has two very beautiful and helpful spells to give back some to the "true" carriers of the run. And to be honest, I love Red Mage in that matter, because the design is not being carried away too much off of the main purpose - Damage - but still viable enough to be needed ("rdm raise plz"). But I can totally understand why people would want that though.

Sincerely,