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  1. #31
    Player
    AriaFairchild's Avatar
    Join Date
    May 2017
    Posts
    161
    Character
    Aria Fairchild
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    A support role can potentially works for PvP. Otherwise, it's worthless in PvE if it does not buff deeps.
    (0)

  2. #32
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I take it that it's because people want more out of the game, on a subconcious level. Sadly, the reality is that the devs won't belt out one (unless its Limited) because the game design doesn't fit it at all and most of the core concept support ideas is already implemented in most jobs.
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  3. #33
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    For FFXIV, a true support role should just be lumped in with healers. No need for the healer DPS drama. When you're not healing, you support and leave the actual damage dealing to others and when you're solo you can buff your own damage, etc.
    (11)

  4. #34
    Player
    HWalsh's Avatar
    Join Date
    Jul 2019
    Posts
    131
    Character
    Ameliana Desalian
    World
    Hyperion
    Main Class
    Paladin Lv 74
    Quote Originally Posted by MrKusakabe View Post
    I think the most people do associate damage dealer (or their players respectively) as neanderthals that enjoy to club people to bloody debris and nothing more while drooling onto the keyboard.



    Many other negative connotations follow coupled with a relatively dull backseat gameplay. If the tank and the healers do their thing, you can stand there and freely get your rotations trough - just like being driven around. You are neither the driver nor the co-driver that, I don't know, read the street maps or something helpful. Damage dealer are replacable and will shut up because of their long queue, easily being abused. To escape from that, I can imagine it helps to have something to offer instead of it being a one-way situation.

    I am very lucky that my favourite profession has two very beautiful and helpful spells to give back some to the "true" carriers of the run. And to be honest, I love Red Mage in that matter, because the design is not being carried away too much off of the main purpose - Damage - but still viable enough to be needed ("rdm raise plz"). But I can totally understand why people would want that though.

    Sincerely,

    DPS *is* the herp-a-derp role and always has been. It is the Lowest Common Denominator role. Easy mode. You learn your rotations, don't have to adapt on the fly, and you have the largest margin of error.

    A tank doesn't do their job right of the gate and the party wipes.
    A healer doesn't heal right out of the gate and the party wipes.
    A DPS drops the ball and, not only do they have a 2nd DPS (minimum) to pick up the slack, but the Tank and Healer can last pretty much as long as they need to unless an enrage timer is in play (IE not in dungeons) so the DPS can get their head straight.

    They were always the easiest role to play.
    (4)
    Last edited by HWalsh; 08-13-2019 at 06:58 AM.

  5. #35
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    You can have that but you have to accept dps on par with a tank.
    (0)

  6. #36
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by linay View Post
    For FFXIV, a true support role should just be lumped in with healers. No need for the healer DPS drama. When you're not healing, you support and leave the actual damage dealing to others and when you're solo you can buff your own damage, etc.
    This. It's how it should have been from the start. The development team seems to struggle with healers more than any other role. Many career healers will note that this game simple isn't designed for the pure healer style that the developers strive to advocate. The role should be more active with support utility mixed in.
    (9)

  7. #37
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by gman1311 View Post
    Well let me ask another question then. Is Dancer the support class you’ve always wanted in the game, I.E you feel like you’re being helpful?
    Nope. It's a dps that happens to buff the team. It's basically in a similar spot to Ninja.
    (1)

  8. #38
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    I like support classes but dancer ain't it. In fact I believe dancer was a mistake. I don't like the focus it has on buffing a single player a lot vs buffing every party member. I also don't like how that focus changes the way people play. Now everyone wants a selfish DPS who they can feed all the buffs to and 90% of them don't parse so we end up with a situation where mediocre players pick selfish jobs and then proceeded to get buffed like crazy by everyone and they still barely put up more damage than unbuffed support DPS.

    A great support class would be one that buffs everyone's, or at least one party member of each role's DPS. Something like AST except with cards that actually provide a decent amount of rDPS to the party.
    (5)

  9. #39
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Impossible.
    This game is too stuck with the trinity to think outside the box.
    Support Role is viable in games with deep character customization, interesting combat mechanics and worthwhile class synergies. Things that this game sorely lacks.

    A support role could be introduced as a 5th and 9th-10th party members or to have a DPS slot replaced by an hybrid Support/DPS slot.
    Then you would have to give some meaning back to 3 things: Status Effects and Resistances, Elemental Defenses, Weaknesses and Damage, Damage Types, and many more Stats manipulation. Which would requiere heavy customization of many of the battles.

    Sorry but our game has been streamlined and stripped of any significant mechanical depth so a proper support (buffer-debuffer) could work. At best it would boringly translate in already done and boring stuff, like merely increasing damage. Instead of totally altering the type, element of damages, or adding side-effects, etc.
    (3)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  10. #40
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    ^^^^ agreed
    (1)

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