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  1. #1
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    The thing about supports in this kind of game is: will become mandatory or you will be better off with a regular "real" class. I guess SE can add one more party slot and force a support class in every group, that way a new class could be added and bard/dancer transform into true supports.

    Personally, I don't think is worth it. Also, no matter what, if the class do damage people will want that you contribute to the max of your ability.
    (0)

  2. #2
    Player
    HWalsh's Avatar
    Join Date
    Jul 2019
    Posts
    131
    Character
    Ameliana Desalian
    World
    Hyperion
    Main Class
    Paladin Lv 74
    Quote Originally Posted by Driavna View Post
    I guess SE can add one more party slot and force a support class in every group, that way a new class could be added and bard/dancer transform into true supports.
    Keep the party slots the same, just make it:

    1 DPS, 1 Tank, 1 Healer, 1 Support

    Or

    2 DPS, 2 Tanks, 2 Healers, 2 Support
    (2)

  3. #3
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    Support jobs will allow each job we already have to focus on different things since they will get spell/skills reduced by them. In the space, they could do more job specific skill/spell simplifying them to use for their each role allowing them to focus on unique features for each job. Like, no more all healers doing the same type of buff/debuff and being useless when used togheter.

    As a support, all things like: buffs, debuffs, pull, push, etc, would create crowd/ground controllers and more ways to accelerate or change the combat.

    Mind that now we have in a 4 members party: 2 DPS, 1 Tanker and 1 healer. Introducing support role, it would be like: 1 DPS, 1 Healer, 1 Tanker and 1 Support. The team, as a whole, could become less efficient and slower to finish duties. Unless, the buff/debuff and other control tricks of the support compensate that 1 dps missing...(hard to believe)

    Though, if they do things like that, then I'll be really -supportive- for this "new" role! But its quite improbable since they'll need to revamp a lot of classes/jobs since ARR (including descriptions, quests and so on).

    Archer/Bard and Arcanist would perfectly match for the role since the begining. Archer would be that keen eye who see and hear every movement of the enemies and do shots focused more in the exact point of impact than brutal force. And arcanist IS PURE support when we read the description and go through the class quests ("strategy is a weapon to change the will in to the desired reality" - or something like that).
    (4)
    Last edited by Wanzzo; 08-13-2019 at 08:11 PM.

  4. #4
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    I don't care either way, but if the job has support abilities, I prefer abilities that do not require a specific target during combat. Support abilities should either buff party members and/or debuff enemies over a designated area. That's why I'm mostly glad about how dancer turned out; the partner mechanic I can tolerate due to thematic reasoning (and it doesn't require targeting during combat), though I'd still prefer it gone.
    (1)

  5. #5
    Player
    Allooutrick's Avatar
    Join Date
    Mar 2019
    Location
    Home
    Posts
    162
    Character
    Alloou Trick
    World
    Sargatanas
    Main Class
    Scholar Lv 100
    I think a support class could be amazingly fun. Like if they made dancer a support the rotation could use dances to maintain the support effect chosen, switch dance styles to change the effect, and have a simple dps rotation for solo content.
    (5)

  6. #6
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    An actual support class probably would never work the way this game is designed unfortunately. All that really matters is DPS (talking about support abilities that increase it), and some mitigation.
    (5)
    WHM | RDM | DNC

  7. #7
    Player
    Aladire's Avatar
    Join Date
    Aug 2013
    Location
    IL
    Posts
    259
    Character
    Cron Job
    World
    Malboro
    Main Class
    White Mage Lv 80
    Did't Yoshida say they would never implement a true support role such as bards in FFXI because they feel that if they balance it right, then it would be of 1 of 2 things:

    1. It would become a required class as the debuffs + buffs would make it easier for people to survive screw ups.

    OR

    2. That it would make the dps you do have become more responsible because if they fail at something and mess up the rotation, then that is more dps loss than not having the buff and another dps player with you.
    (0)

  8. #8
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Pure support or CC classes would never work in ffxiv due to the game design. They would have to up min party size to 5 to even attempt to do it. And yes Support would be a required class to have if they did it correctly.

    Dnc in FFXIV is about as good as we are going to get a dps/support hybrid more or less.

    As to "why?" it is a major archetype in mmos. You have basically 5 archetypes: Damage Dealer, Healer, Tank, Crowd Control, Buff (Support - depending on the game sometimes lumped in with CC). It wasn't until the WoW style mmo came around that the last 2 archetypes started going away or being combined with others.

    Alot of people enjoy that kind of class. The ability to make the party stronger and more efficient was both enjoyable and important back in the day. Example Brd in FFXI increased everyones dmg output significantly, Reduced the tanks dmg taken significantly, worked as a battery keeping the mages mp up so there was no downtime, CCed packs incoming mobs so quicker kills and larger pulls were doable. Thier dmg output was well non-existant though. Rdm in FFXI was a support/CC hybrid class as well. Subpar healing, really subpar dmg. But best CC in the game with the ability to support heal, Haste to increase dps dmg, and refresh to keep everyone's mp topped off.

    Back in the day in FFXI the setup for a standard party was Tank or War/Nin, Healer/Rdm, Support, Dps or support, Dps, Dps. In raids it was (Party 1) Tank, Tank, Healer, Rdm, Support, Support (Party 2 and 3) Dps, dps, dps, dps, Rdm/support, Support. No possible way to make it work in FFXIV's 4 man parties. In raids or 8man parties it very well could work... but would not work with the leveling aspect of the game. Example, Can you imagine soloing on brd if all they had was a dagger and auto attack + say a 100dmg a tick song debuff for dmg output.


    Honestly it is a problem with the whole genre, with everything being homogenized. Support and Crowd Control classes were a good aspect of the game back in the day.
    (4)

  9. #9
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    Support and Crowd Control classes were a good aspect of the game back in the day.
    they were more than that.

    Crowd Control (be it rooting things, slowing and debuffing them, or hard CC's) is the third leg of the holy trinity


    With the move away from more tactical approach of MMO's to a twitch based approach, it becomes harder and harder to utilize those aspects.

    You cant really take 6 GCD's to debuff and slow 3 things, because at least one of them is probably dead by then.
    (3)

  10. #10
    Player
    Gurney's Avatar
    Join Date
    May 2015
    Posts
    85
    Character
    Gurney Halleck
    World
    Ultros
    Main Class
    Fisher Lv 80
    One of the fastest ways to get into a HNMLS back in 11 was having a BRD to 75 and knowing how to properly play the job. If you had a COR leveled and the dice for the rolls almost always needed in a PT was another way to get in. COR could do both DPS and Support at the same time. But 11 also had sub jobs which could change what you did also. RDM for example. Stun cannon was RDM/DRK, Refresh battery RDM/WHM, Nuke/Enfeebles RDM/BLM, if you were going to solo RDM/NIN. You also needed different gear sets for those setups also.
    (2)

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