
Originally Posted by
Lagomorph
Not saying it's impossible, but I think it is a very difficult task to balance healers into these different archetypes. It would be even harder to balance the archetypes amongst themselves. Why not bring two shield/regen healers? Should the buffer replace the shield/regen healer or the pure healer? Will a buffer be mandatory or be a liability? These would all be concerns if we try to fit healers into these archetypes. At the end of the day, there are two things that matter here:
1. Can we clear the content? (i.e. can we meet the healing checks and can we survive the mechanics)
2. What setup that meets the above requirement does the most damage?
With that being said, I can see why SE wants to make healers the same. In this case, being the same meaning all healers have access to powerful direct healing, mitigation, and regens in some form. I don't like it being done, but I can understand why they are moving in that direction (I completely disagree with the way they've gone about it though, but that's a tangent that isn't for this thread). While I dislike homogenization, it can be done in a way that is healthy to the game. I think the type of job identity players care about most pertains to playstyle, not their role in a raid. Having all the healers do the same thing through different means would be a compromise that I would be willing to accept for the sake of balance. This doesn't mean I agree with what SE did. If I'm just dpsing as a scholar, I'll press 22 broils and 2 biolysis per minute for 7360 potency. Instead of this, I would much rather have multiple DoTs to upkeep, with broil as a filler. The potency on broil or any of the DoTs does not matter too much as long as it adds up to 7360 per minute. I can't speak for everyone, but this is the type of job identity that I want.