I agree completely, the double true rotation needs to be killed off, It's an incredibly strict and tight rotation that relies heavily on not disconnecting from the boss at all, making sure all positional's are met and keeping track of twin snakes at all times so you don't end up using an opo-opo GCD without twin snakes to gain the maximum damage with the rotation itself. Not performing the rotation is a significant DPS loss in comparison to traditional monk and it feels as though monk as not designed for this and this is just taking advantage of a oversight with the jobs design. It's not a fun rotation to perform especially when you have to dance between positional's while still performing mechanics correctly and this becomes really annoying very fast especially in mechanic heavy fights such as E4S which has a lot of boss disconnects and positional dancing if you are not using Riddle of earth or True north. We can't just not do the rotation itself knowing the DPS we gain using it over traditional monk either which makes it that much more annoying to do since it'll just hold back not only ourselves but our team not using the most optimal means to play monk. The double true rotation completely kills monk for me when I already have issues with the job due to things such at the anatman server tick reliance in the opener and the dragon kick/leaden fists spamming during perfect balance. It's an incredibly annoying and ugly rotation that is not fun to play at all.