I can't really say why I'm making this post other than to vent my grievances on something that has made a job unenjoyable for me. I can do double true rotation, I've spent the time since SHB launch breaking my old monk muscle memory and getting adjusted to tracking twin snakes buff and mentally noting when I dropped uptime. It feels like a lot of focus on my rotation that doesn't need to be there for any other job. It feels clunky, sloppy, and cheesy. I'm gaining dps and yeah, I guess in some way I feel accomplished for learning it but overall it breaks the flow of monk way too much when I think with the original rotation the job still has enough going on to feel satisfying. Double true feels obnoxious and like I can't participate in calling out mechanics for my static because I'm tunneling on, quite frankly, what I think is the hardest dps in the game for the wrong reasons.

Fixes? Reduce twin snakes duration by 3-4 seconds. This will absolutely kill double true. It will also be a nerf to monk as they'd drop the buff with downtime, so there could be some buffs to compensate. Alternatively or along with that change, nerf true strike potency and buff twin snakes potency. Close the gap between these two abilities so true strike is still the pure damage alternative to twin snakes, but the difference between the two rotations becomes less staggering and just not worth the effort.