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  1. #1
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100

    Does it matter at what battery charge you use Rook Autoturret or Automaton Queen?

    Ignoring raid buffs, phase changes, the boss dying during the skill and other external factors (as in, not decided by myself), does it matter if i use these skills once at 100 battery, twice at 50 battery or something in between?
    (0)

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    The more battery you have the longer the duration which means more damage, also they get a bonus at 100 charge. There really is no reason to use at less then 100 battery. This is especially true for Automaton Queen which has a 5 sec windup before it can begin doing damage. So you need to be at 100 battery if you want the Queen to have as much uptime as the Rook would have.
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  3. #3
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    I'm not lvl 80 yet on the machinist, so currently i'm more concerned about the turret. From what i tested, the autoturret lasts exactly twice as long with 100 battery than with 50 battery, so with 100 once or with 50 twice doesn't make a difference in that regard. A windup time definitely is something that favors the 100 battery approach, unless the time scaling is different with the queen (let's say 15 seconds with 50 battery and 25 seconds with 100 battery, that would mean double the uptime and thus double the damage for double the battery gauge)
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  4. #4
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    I recall hearing that the final skill before despawning does greater potency damage on higher charge? Didn't fact check it myself, so take it with a tablespoon of salt.
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  5. #5
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lersayil View Post
    I recall hearing that the final skill before despawning does greater potency damage on higher charge? Didn't fact check it myself, so take it with a tablespoon of salt.
    Yes, it says so in the skill's description, unfortunately it doesn't say how much greater the potency is. According to what i found with google, it's a linear increase, up to the double potency with 100 battery compared to 50 battery. Which would mean it doesn't make a difference in that regard (twice half the potency is still the same potency in the end).
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  6. #6
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Naryoril View Post
    Yes, it says so in the skill's description, unfortunately it doesn't say how much greater the potency is. According to what i found with google, it's a linear increase, up to the double potency with 100 battery compared to 50 battery. Which would mean it doesn't make a difference in that regard (twice half the potency is still the same potency in the end).
    I'll see if I can dig up the thread. Back there i recall the final consensus was that 100 charge is optimal, and that at least in part it was due to how Pile Bunker and Overcharge works.

    EDIT: nope, cant find it, and all other sources say it scales linearly, so just line it up with burst windows as best as possible.
    (0)
    Last edited by Lersayil; 08-12-2019 at 09:12 PM.

  7. #7
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    https://docs.google.com/document/d/1...rfw2denc/edit#
    You can summon it at 50 battery and for every 10 battery above it, you will gain another Arm Punch and more potency on the Pile Bunker finisher. This means that as long as Queen stays out for the full duration, the damage per battery spent is the same. Queen copies all the buffs except Dragon Sight that the player is affected with so it can be summoned freely to take advantage of raid buffs at any time.
    (2)
    Last edited by Zetsumei_Tsunarashi; 08-12-2019 at 09:49 PM.

  8. #8
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    Ahh, thank you very much. Looking at the duration chart, it looks exactly like the ingame rook autoturret durations (7.5 - 15 seconds), plus a flat 5 seconds bonus independent of the battery charge to compensate for the 5 second windup. So the actual uptime of the auto turret and the queen are identical, at every battery level. Only that the turret scales unevenly with its attacks due to the low attack speed.
    (0)