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    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92

    Ideas about the rework of summoner

    i saw people post their thought on how a job can be improved or changed i though maybe make a thread that people can talk about their views on how summoner game-play can change and improved.
    so il start by sharing my idea about what might be a reworked for summoner too(for fun,inspired by the trance system).

    so i will start with changes to ACN:

    ruin I and ruin II wont be separate but rather ruin I will be upgraded to ruin II and ruin will be instant cast just like ruin II.
    summon 1 and summon 2 still remain the same way they are now permanent on the field.

    egi-assault 1 will become a trait and egi-assault2 will be removed

    egi-assault 1(trait):every 10 seconds in combat, upon casting ruin on a target will make ur egi execute his assault skill.

    rest of the ACN remain the same up to summoner.

    now changes to SMN:

    bane removed.

    lvl 35-summon ifrit- allows u to summon egi-ifrit to fight
    cost:2 aetherflow stacks + mana, Cast Time:instant, CD: 30seconds shared CD with summon garuda and summon titan, Duration 20sec.

    lvl 40-outburst remain the same and learned.

    lvl 40-summon II changes to summon titan- allows u to summon egi-titan to fight
    cost:2 aetherflow stacks + mana, Cast Time:instant, CD: 30seconds shared CD with summon garuda and summon ifrit, Duration 20sec.

    lvl 45-summon I changes to summon garuda - allows u to summon egi-garuda to fight
    cost:2 aetherflow stacks + mana, Cast Time:instant, CD: 30seconds shared CD with summon ifrit and summon titan, Duration 20sec.

    lvl 46-primal blessing(trait)- upon summon, egi apply a buff to summoner.
    garuda-increased aoe radius,titan-grants 20% shield+20% damage reduction,
    ifrit -increased damage.

    lvl 48-primal gift(trait)- upon summon, egi grands an effect to ruin.
    garuda-deal aoe damage around target and spread inflicted bio and miasma(bane effect).
    titan-increase potency to ruin.
    ifrit-inflict dot on target

    lvl 50-enkindle-command the egi to execute his signature attack.


    then lvl 50-56 SMN skills are the same.

    lvl 58 - Dreadwyrm Trance remain the same with additional effect:
    changes ruin III to ruin IV and outburst to Deathflare(which will be unlocked at lvl 60).

    rest of the skills to lvl 80 remain the same with the exceptions:

    lvl 70/72- summon bahamut/phoenix has a bigger cd of 60 sec or maybe 120sec but with the added effect: when summoned replaces ruin III and outburst with their trance respected skills.

    *ruin IV will not be gained from stacks but rather from using the trance/summon and wont benefit from primal gift.

    lvl 74 Enhanced Egi Assault removed and replaced by Enhanced summoning.

    lvl 74- Enhanced summoning(trait)-summons grand 1 unit of Dreadwyrm Aether.

    *the egis are the same as carbuncle only with added time limit.

    And thats my idea for a reworked summoner ,hope u guys who read this like my idea.
    and post your thought on how a summoner might be changed or should feel to you ,so we can all enjoy.
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    Last edited by CrimsonGunner; 08-12-2019 at 10:04 AM.

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