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  1. #1
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80

    Probably a dumb idea on class balance.

    So there is always an argument about utility and dps. I dunno this might have been said before. If not here I go.

    Let's look at ranged for example. Let's eliminate all utilities from them. Then give them 3 role skills they can only choose 1 of. 1 would be a group def buff, 1 would be a group attack buff 1 would be emergency heal , regen type. You would prog with def and heal buffs and since all the range can us it ,no one is preferred over the other. Then when you start hitting enrage everyone selects dps group buffs and boom.

    How would we differentiate the classes? Easy make every exact class have the exact theoretical dps limit. Let say at pure optimization with not buffs you can hit 11.5-12k. All the classes can meet this limit. What makes them different is the skill level needed to get there. BRD would be the easiest of the 3, with a low APM and low skill cap, DNC would be medium and MCH would be maximum sweaty. The pride comes from not only being able to reach the theoretical cap (minus buffs and pots) but from mastering the class. A MCH who cleared Ultimate is much more BDE than a BRD for example, sure you can clear it with a group of easier classes, but real recognize real right? If I see you cleared with a MCH I know you are dope by virtue of how hard the class is to use. Like I said, real recognizes real.

    Before anyone says, well not everyone should be able to do all the content, I mean the limiting factor is the player. If they suck they suck and wont be able to reach the theoretical cap and beat anything. Savage isnt particularly hard so it has no effect there and no one gets into ultimate shit so maybe they would, and those who clear it with the harder classes know what's up. Hell beat it with a BRD and then master it with a MCH, it would make people try different classes once they reach a skill ceiling.

    Just figure out how to apply this mentality to casters , tanks and healers. For casters remove the group emergency heal with and emergency raise? Casters would be top DPS in all categories because on top of potential hard APM and rotation they are turrets and ,I belive that skill is worth the damage.

    I'm kinda spitballing and would delegate the nitty gritty to the sweaty speed sheet warriors to figure out the potency numbers etc and dots.
    (0)

  2. #2
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Mistyregions View Post
    Let's look at ranged for example. Let's eliminate all utilities from them. Then give them 3 role skills they can only choose 1 of. 1 would be a group def buff, 1 would be a group attack buff 1 would be emergency heal , regen type.
    There is only one right choice here.

    Quote Originally Posted by Mistyregions View Post
    You would prog with def and heal buffs and since all the range can us it ,no one is preferred over the other.
    And its neither of these two.

    Quote Originally Posted by Mistyregions View Post
    Just figure out how to apply this mentality to casters , tanks and healers.
    Rip Melee I guess. lmao
    (7)
    Level 80: SAM | SCH | PLD | DNC

    Leveling: AST | WAR | MCH

  3. #3
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Rivxkobe View Post
    There is only one right choice here.



    And its neither of these two.



    Rip Melee I guess. lmao
    Damage is not the end all be all of progression or anything to be honest. Unless you have insecurities I can count countless times a extra sheild or or extra health could get us to enrage to learn the whole fight, learning the entire fight front to back is better than 1 peace at time due to wipes. Not to mention you can then make more content more dependent on certain buffs, like alliance raids, heals would be like straight up better than DPS. Also I love straw man counter points, probably the best society has to offer.

    No everyone needs a OP job with bigly huge numbers, its screams insecurity and a measuring stick with no real depth.

    Real recognizes real.
    (1)
    Last edited by Mistyregions; 08-16-2019 at 01:18 AM.

  4. #4
    Quote Originally Posted by Mistyregions View Post
    Probably a dumb idea on class balance.
    Yes, it is.
    (10)

  5. #5
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Mistyregions View Post
    Damage is not the end all be all of progression or anything to be honest.
    It kind of is though. Yes extra heals or more tankyness could help in prog but no would would take them over more damage. Oare damage means faster fight which lead to getting through phases faster and seeing more of the fight faster.
    (6)

  6. #6
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Party utility should just be restricted to damage mitigation (tank utility) and HP/MP recovery (healer utility). No utility from DPS (or less effective versions of the other roles' utilities) and every job works on its own offensive capability in different ways.
    (1)

  7. #7
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    I am looking at it as utility as in what it actually means, a utility knife is primarily for cutting but can do other functions, not as well but good enough in a pinch. A utility vehicle is the same.

    So when I think utility for a tank, I thing giving it a party wide damage buff. They heal and mitigate damage already, give them something they dont do already. Give all DPS a heal so you arent shoe horned into taking one class. Give DPS casters a DEF buff , give healers.. something I dunno haha. You see what I mean tho? Utility is adding a tertiary function outside of your primary one. Make them selectable so you can use them in many different scenarios.

    Also damage is not the end all be all, you dont need to have absolute raw power to see the fight faster, the limiting factor is time and survivability. You spend time doing it and increase survivability, get to enrage constantly and swap out the buffs for DMG ones.

    This would eliminate support classes and end the debate of how much dps NIN should do, or DNC. As said in my orginal statement it makes personal performance matter. It gives everyone a support skill. It eliminates meta, and it forces people to be good at the class they choose to play and the only gate keeping is you. Especially if you can prove all the classes can reach the exact same DPS number.
    (0)

  8. #8
    Player
    Miracle_Diva's Avatar
    Join Date
    Jun 2017
    Posts
    451
    Character
    Burning Winter
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by linay View Post
    No utility from DPS (or less effective versions of the other roles' utilities) and every job works on its own offensive capability in different ways.
    So you think that making DPS classes pretty much all the same thing just with different animations is a good thing? That's boring ngl.
    (9)

  9. #9
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Miracle_Diva View Post
    So you think that making DPS classes pretty much all the same thing just with different animations is a good thing? That's boring ngl.
    Ninja without its utility still plays differently than Samurai. They're not pretty much the same thing with just different animation.
    (1)

  10. #10
    Player
    HumanNinjaToo's Avatar
    Join Date
    Dec 2016
    Posts
    203
    Character
    Blaise Darkstar
    World
    Zalera
    Main Class
    Black Mage Lv 65
    Quote Originally Posted by Mistyregions View Post
    … I can count countless times...
    o.O

    No, really, though. I think I understand you wanting to add utility to classes. But it seems this particular way of doing it just waters down the jobs.
    (0)

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