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  1. #1
    Player
    PregnantOrc's Avatar
    Join Date
    Apr 2018
    Posts
    1
    Character
    Falling River
    World
    Zodiark
    Main Class
    Dark Knight Lv 80

    Grace period for only usable in combat or with extra effects in combat

    Skills like Aetherflow (SCH) and Play (AST) either only work while in combat (Aetherflow) or only provides part of their effect (Play).

    For Play this means you don't want to open with a card buff, which you would want to if Draw is available, since there is a risk of not getting the seal from the card since you are not considered to be in combat if it is your opening move meaning you have to hold it back and cast anything else first to ensure the game considers you to be in combat.

    For Aetherflow the issue comes at the other end of battle. There really should not be any skill that makes a player go "Oh no. Please, please, please don't die yet" at an enemy. It makes you want to hold off casting to extend the enemy lifetime just a little as your Aetherflow cooldown is in the 0.X second range when they die.
    It isn't something that happens all the time but often enough that probably every Scholar player has had it happen a few times and it really sticks in your memory with a sour taste. The fish that got away is always bigger than the ones you caught type of deal.

    Could we have a small grace period added, or if there is one then extended, for these two and others like them? So that casting Play as an opener and getting into combat still awards a seal even if it pops up half a second late as it confirms you being in combat and Scholars don't have to fear loosing out due to friendly large critical hits or damage bursts. For Aetherflow the combat is already over so it won't have any effect on the outcome of the fight anyway.
    (2)

  2. #2
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    There should be in the first place any skills at all which should be useable only in combat.._ its complete pointless skill design imo
    What exactly would change and be different, than before, if we would have no skill, which work only while being in combat?

    I say - absolutely nothing at all.

    Certain skills could be ecentually maybe used in preparation of a battle, to start a battle with a certain effect on already instead of having it a few seconds later, but thats it
    (0)

  3. #3
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kaiserdrache View Post
    Certain skills could be ecentually maybe used in preparation of a battle, to start a battle with a certain effect on already instead of having it a few seconds later, but thats it
    That's exactly why they made some abilities combat only in the first place. They didn't want people using them preemptively and then waiting around for the CDs to be up again pre-fight. WARs using Infuriate x2 and then waiting for the CD to reset, starting the fight with full gauge and all CDs ready. Standing around for a few minutes waiting for an AST to have Divination ready from the get go, etc.

    Problem is that that was only ever an issue at the very highest level of play. Sure the combat-only changes 'fixed' that, but at the cost of making all other content much more annoying.
    (1)

  4. #4
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Brightamethyst View Post
    That's exactly why they made some abilities combat only in the first place. They didn't want people using them preemptively and then waiting around for the CDs to be up again pre-fight. WARs using Infuriate x2 and then waiting for the CD to reset, starting the fight with full gauge and all CDs ready. Standing around for a few minutes waiting for an AST to have Divination ready from the get go, etc.

    Problem is that that was only ever an issue at the very highest level of play. Sure the combat-only changes 'fixed' that, but at the cost of making all other content much more annoying.
    Adding to this: fights that really "needed" that kind of preparation are so long, it would only give the team a very marginal advantage. Most of the time you wouldn't be able to ask people to wait long enough for the CD to reset at all. It's both silly and annoying.
    (0)