Well, the saddest thing is that both playstyle were viable in 4.0. You could play totally selfish and still deal a crap ton of damage, and you could also amplify this even more by timing with the raid buff window. The biggest design mistake devs made with 4.0 Samurai was to make Hagakure give 20 kenki instead of 10 or 15 per sen. The way they designed 5.0 Samurai was basically "more Midare", which is the total opposite of 4.0 Samurai, where using Hagakure on 3 sens was worth more in terms of dps than a Midare.
Imo both playstyle and design philosophy are not really different/incompatible... I just regret that they got rid of the old smooth playstyle that also worked with the raid burst window and gave us instead a 60sec rotation (which doesn't even work all that well sadly).
As for the second question, jobs should always be balanced in terms of party utility against raw damage, not in terms of "which one's the easiest". No matter what peoples say, BLM and SAM aren't that different. They both need to keep uptime, and both have a fairly simple rotation to learn/execute. One's a caster and lose uptime when force to move out of AoEs, the other's a Melee and lose uptime when forced to move away from the boss or when having to do mechanics. Tbh I would even argue that BLM has more tools than Samurai to deal with mechanics/movement. But that's not the point.
Besides there should always be a job that's a little more difficult than others, because there is peoples who like difficult things. However, this doesn't always mean that they have to do everything better. Because if that's the case then nobody will actually bother to seriously play the easiers jobs.
Jobs should always have something of value to others, either in the form of raid utility (Trick Attack is the best example here, even though it's hated and Ninja's in a bad spot, it's the best example of huge raid utility) or in the form of raw dps (Black Mage is again, the best example for this, dealing way more damage than the other jobs to compensate for the lack of utility). Still, things should be balanced correctly even between jobs that offer a few utility and jobs that offers a ton, this is why Dancer will always have a low dps, because it gives so much to the others. To get back to Samuraï, the issue currently is that we have no raid utility at all, and also lack the sufficient damage to be considered on equal footing with BLM.
tl;dr : Samurai was doing both playstyle in 4.0 and I don't understand why they choose to change that in 5.0. And difficult job shouldn't equal to massive damage. Jobs with the highest damage should have no raid utility, jobs with the lowest damage should have the best raid utility possible, in order to keep every job played in every content available.![]()

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